QP feels more competitive than Comp

For the past few seasons at least, Quick Play has felt more like comp than comp does, somehow. Competitive matches are still defined by stomps but most of my QP matches are neck-and-neck sweatfests in a way they never were before. I don’t hate it, I just wonder why. Anyone else experiencing this?

I actually hate it. Hence why i never touch qp.

I just warm up in no limits.

1 Like

Stomps are bad either way, this has been beaten to death on the forums.

Now OP makes a thread about close game sweatfests. This community is impossible to please.

Close games are good, you didn’t outright say that OP. By omission this looks like a ridiculous post.

I’d counter by asking what are matches supposed to look like then? Honestly?

Go ahead and quote where I made any kind of complaint about it. I’d guess I’ll be waiting a while, or maybe you’ll quote whatever it is you read in your head to then come up with:

I’m good with not spelling out every single personal opinion as this post is for surveying other forumers, not airing grievances. Not to mention my post could be thousands of pages of explanations long and I’d still get people like you who think they know how to read between the lines, so distracted by it they forget what I actually said. “By omission,” lol.

What are you countering when I never raised an argument in the first place?

Try engaging with the actual post I made.

1 Like

It might be due to the fact quick players don’t care about competitive and therefore do not use the “META” but actually think about better ways to win.

Where competitive play is always the same game over and over again because you are not allowed to even think about having an original idea.
Just do whatever the streamers are doing.

3 Likes

Yeah…

Only ever running the (M)ost (E)fficient (T)actics (A)vailable tends to be the death of fun or creativity.

So for me, QP is essentially my version of comp. Now, let me be clear, that does not mean I’m in there telling other people they need to switch, or what comp we should run, etc etc, it just means I am trying my best to win and will get upset over silly @#$* like flubbing an ult, even though it’s an un ranked mode in an online video game lol

1 Like

This is objectively correct these days.

The major issue: reward. If you genuinely care about your account, a leaderboard, a rank, a jade weapon, and a fair environment to test yourself, a grind upward: you’ll join competitive. It is a time commitment, too. And these days, I think less and less OW2 players care about all of this. A jade weapon grind? A longer match? Communicating? Coordination? Swapping heroes? Why would you do all of this when you can just choose Doomfist and go decimate a lobby full of randoms that likely aren’t communicating, trying to practice, just packed a bowl, just got off of work, etc.

Even with the revamp to comp, there’s so little incentive to play it these days. The average a-hole does not care to play this mode when it’s so much more enjoyable to go ruin the experience of 5 players who likely aren’t coordinated enough to stop you. And it’s sickening.

In QP I face the rudest, snarkiest, most disgracefully egotistical players imaginable. It’s their goal to annoy and troll. The worst part is few teammates care about OW mechanics: grouping up, sticking together, peeling, team composition, etc. I face people 4 ranks above me. I face 2, 3, sometimes 5 stacks as a solo player because they pair me with a duo or trio and think that’s fair. It’s really, really bad.

I swear, my blood pressure went down 5 points since I started playing competitive. Sure you’ll get a toxic person here and there. But my experience has been communication, fun comms, uplifting people, coordination, advice, etc. It’s a different community now. The sweaty failures run a lot of QP lobbies in OW. The more well-adjusted in society play comp.

2 Likes

Indeed. I keep getting matched against high-coordination groups as a solo player in QP so it’s hardly worth my time to queue for it anymore when it risks wide matchmaking on my side. Comp is genuinely easier.

My pet theory is because of wonky matchmaking.

If you’re on the recieving end of a stomp, you’re going to go straight into the next game with the mentality that you need to struggle just to make it out of spawn without immediately exploding. You’re certainly not going to be relaxed.

2 Likes

The wonders of quick play. One game you’re asking yourself if the lobby even has their monitors on, and the next everyone is playing like it’s the OWL grand finals.

1 Like

because it is. qp is filled with overly competitive counterswapping losers. and because leaver penalties throwers too. stomps are more prevalent as 5v5 takes away the power of the player and gives more power to the game[aka the matchmaking decides the winner from the start] because counterswapping is more effective then playing better. and qp players are not skilled enough[and shouldn’t have to be] to play well enough into counters and also don’t want to swap because where else can you play the hero you want to play? if I’m on tank and i see widow hanzo brig mercy on my team i know that there is nothing i can do to win that game if the enemy has one decent kiriko and counters. its gg. simultaniously if my team is the one with counters and better supports its not even close. we dominate the enemy they don’t leave spawn in both situations i play the exact same way. its not in my hands as a player. its in the hands of the matchmaker. ow1 was beautiful because it was in my hands if i consistently played good id win more matches then id lose. now no matter how well i do i cant change the outcome of 90% of the matches. we used to have a saying in ow1.“if you are consistantly a good player you have an advantage in matchmaking. because you have 5 chances of bad teammates but they have six chances” whilst still somewhat true. its no longer about if your good but more about is the enemy team bad. if not and your team is gg

I think nobody wants to play comp. It’s long and it really doesn’t make sense to rank an individual based on if a team they’re on wins or loses.

1 Like

Competitive is broken and far too easy to get permanently banned from reports or the system. A lot of former Competitive players have moved to Quick Play which is why you see the game mode people played casually in the past getting turned into a sweatfest. As someone with 90% of their hours in Competitive, I’ve moved to Quick Play since the 10 disconnect permanent ban went into effect. Not because I’m a habitual leaver, but because I complete around 1,000 Competitive matches a season if I stay interested. It makes no sense to permanently ban a player with 10 disconnects that has completed so many matches.

1 Like

Yeah and if you play ranked a lot, you can just get banned for a mere 2% disconnection rate.