QoL request: Let Hanzo Leap and Lifeweavers Dash be rebound

So, the way it currently works is that Hanzo and Lifeweaver both have a mobility ability, but it’s one that’s intrinsically bound to the Jump action. (I know Lifeweaver atleast has the option with the legacy control scheme, but then you lose out on Secondary Fire being independent) You can choose to rebind it by rebinding jump, but you can only use it when you use Jump, whatever key it’s bound to.

I hate this because I jump around a lot, especially when idle, and I accidentally activate it all the time and I can never activate it intentionally when I want to unless I am specifically paying attention to it. It also can’t activated without two inputs, which make it awkward even being used as intended. If I’m being dove as Hanzo or Lifeweaver and I need to move, I would rather press a single button than have to press jump twice.

I wish the devs would put in an Ability 4 slot that was just for miscelleneas abilities that devs can’t put anywhere else. Most characters would have it blank, but it would give players an extra button for when an extra ability is needed. I understand that this is partially because console players don’t have that many buttons and need to consolidate controls where possible, but PC players don’t have that limitation, so why not make it optional?

But if it has to be bound to another ability, could we get to choose which ability it is?

I would very much prefer Next Weapon, which is an ability that goes unused for over 90% of the cast. Crouch is more useful, but I would I’d be willing to give up crouch to dash when I want to.