I dont hate the new system but objectively it is a downgrade in many aspects, none of which have been thoughtfully explained.
- Players should be able to see their own rank ingame, for content creation purposes, but also pride. I get it, maybe you don’t like seeing each others rank, but why hide our own? At the very least, make it a toggle. It’s stupid that people have to use third party asset packs for this in the sequel to a game that had it native.
- Rank icons still way too small in your profile, can’t read the tier without squinting even at 1440p and 30+ inches.
- Start of season decay was handled badly. If this trend repeats, e.g you finish placements and place 2-3 tiers below where you were previously, then you can get a lot of QoL mileage with a few simple changes.
- Make it more obvious when starting your placements that you’re gonna be underplaced. Not a “bit”, a “lot”. If you want people to be motivated to grind their rank back, they need to understand why it was lost, not given the feeling that it’s bull
or a bug or them sucking. - Give an indicator to people that they’re still experiencing a postdecay boost after they place and begin to regain rank. Again, motivation.
- Make it more obvious when starting your placements that you’re gonna be underplaced. Not a “bit”, a “lot”. If you want people to be motivated to grind their rank back, they need to understand why it was lost, not given the feeling that it’s bull
- Subdivide bronze into more tiers, that way people in B5 can actually see progress. Same for GM1. Nobody wants to see the same rank after 5 updates and not know if they’ve moved at all.
- De-obfuscate the skill tiers by showing your progress within an actual tier after each competitive update. Why not? Surely you haven’t removed SR. I think it’s more likely it’s hidden and rounded down to the nearest whole tier before sending to client. You don’t have to show it go up or down after every game.
- If visible rank isn’t updating after 7 games, then neither should qualifications regarding grouping with friends. It leads to a lot of confusion. Top 500 probably shouldn’t either because it looks very broken seeing people sorted improperly.
- Show the total number of games played in a set on the competitive update screen. This allows you to infer how many losses you have without giving an implied sense of danger through showing losses alongside wins.
- Put an indicator next to people’s rank in their profile when they’re decayed. It causes too much confusion to see a spread of 3 brackets within a game and nobody knows why.
- If you’re not going to show player ratings, then show the lobby spread on the pre competitive player screen. It’s important to know if you’re in for example a high diamond lobby or a low gm lobby. Ex: somewhere on the top of the screen, “Lobby: Gold 4-Plat 3”. You would probably want to use non-decayed sr for this, but that might not be possible. Getting verbage right to imply it’s “thru” and not “vs” also matters.
I know Blizzard doesn’t like suggestions as much as how it makes you “feel” but Blizzard isn’t very good at making people “feel” good. So those are my suggestions. Post yours if you have any ![]()