PvE assets and logic?

Can we at least get functionality in the workshop to use the enemy units, assets and logic such as item pickups and events in the workshop so we can create our own experiences. If PvE is no longer a focus, let those who want something and creators who have made PvE modes have access to make their creations better.

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Honestly I say that would be a acceptable trade, if they won’t make the PVE then at least make the assets available to players so they can make their own PVE games, I’m guessing pride money and ego are standing in the way of that.

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I like your optimism, but look realistically, if there were any attempt, motivation and reasons they already would have done so. But nah still nothing, not to forget to mention all the frustration filling bugs we got until now, the process of working with what we already have got worse now, i have heard even some established great known workshoppers like CactusPuppy retired from working with the Workshop, can you imagine that? Well there is no official statement by him, personnally i do not visit Discord servers that much.

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I’m asking this since overwatch workshop release. Access PVE entities in workshop with their logic. Devs just ignored all workshop suggestions.

To be honest i asked even the full statescript access (overwatch script engine) to workshop. https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc2017/Presentations/Reed_Dan_NetworkingScriptedWeapons.pdf

Every workshop creator is waiting untill blizzard decide to revive workshop.

Like PVE was cancelled, so what’s the problem releasing PVE content in workshop to people be free to use in custom missions?

The answer is simple: If they release it, people will start creating incredible modes. And this will overshadow the internal Overwatch team: “The community managed to create something that the internal team itself could not” do you understand the gigantic embarrassment that will be for them?

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They will still ignore it in the future look at the current mess.

If i remembered correctly, wasn’t their actual script engine called ActionScript which is derived from StateScript? Anyways i gave up they will do something to lift Workshop scripting up in that regard.

I considered retiring with the intention to never ever comeback, we should logically do so as well since Blizzard or the Dev Tean missed the opportunity to revive Workshop since OW2’s launch and the lie about PvE last year. I and many see no future for that too, look at what we got now again, crucial bugs! And it seems to get worse with every patch and season instead of the opposite direction,

If true and that is the main reason they depreciated the Workshop adding the PvE failure, then they should be embarrassed to the ground the “Community” did already great stuff and modes since OW1 era, and there we see the total difference of companies with their policies, other manage custom content, therefore community interaction, largely better than Blizzard we need to point at Epic Games (well actually not a gaming company alone) again. For Blizzard i see just black void, they better should as they now pedal around, concentrate on it’s frontier of keeping the PvP audience, but seem to lose another base of players with that poor policy, such a shame.

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Oh no, action script, is Adobe Flash scripting. State scripts its overwatch scripting engine used, they use TED to create all game mechanics using state scripts. They use Node/graph (drag’n’drop) based to place Rules, Actions and conditions. Something like workshop, but have more control of execution of individual nodes.

The concept of ECS in overwatch uses the statescript too. For example ability to attach torb turret in someone head in april fools, its a modified version of Statescript torb’s turret Pet script.

For example in Wait action in workshop, its block entire rule execution list, while in Statescript, the completition of Wait event its an callback then you can execute parallel tasks in same nodes.

By the way, there SO many functions in state script. Like ability to track projectiles, Get current pet owner/get owning pets, builtin 3rd person camera (used eg: spectating). But they decided to just don’t expose this to workshop.

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Ah thanks for the reminder, for whatever reason ActionScript rang a bell in my head, and i associated it with the scripting engine OW Devs used.

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