It’s so dumb that she can simply poof out of nowhere and make someone in invulnerable. Put it on a 1 second cooldown after her tp so this stupid thing can’t be done.
How about no. It’s that way so she herself does not die instantly when TPing. It’s part of her mechanics, get over it.
No. Look, if she wants to burn both of her cooldowns at the same time then why shouldn’t we let her? It might frustrate you but then she also doesn’t have any cooldowns remaining.
I am all for Kiriko hate but she has gotten enough nerfs now.
Time to leave her alone.
One Winston tip against every hero from Top 500 monkey main SHEEVZ.
just remove suzu cleanse so it doesnt counter all abilities in the game, give her more kunai damage
She needs her damage reduced imo.
Gave it some thought and I honestly think the best way to make the dps role feel unique in its own way is to just give them range.
Or rather, let the dps role be the class with range. Reduce the falloff range for supports (whether they have projectile damage or hitscan, matters not), and let dps be the class that is able to do damage over the long ranges.
Supports will then still be able to contend with people who get into closer ranges to try to kill them, and over long range they can simply seek cover since their damagr won’t be able to contend with the dps. And also you won’t have kirikos and anas and zens adding on too much damage over long ranges.
Just a damage check across the board that could help to seperate the support role and dps role moreso.
Just a thought. People have been complaining about supports being better dps and between Illari and Kiriko… we’ve already started sliding down the damage support slippery slope.
This ability should not give i-frames in the first place and be cleanse only.
That is a terrible idea in 5v5, tanks already struggle to close the distance as is, and that would just make it worse.
Witch will lead to issue where support cant fight back becuase they are always out ranged, Supports already deal less damage, making the deal less damage and be out ranged is just creating more issues.
First this game has objectives and many objectives dont have “good” cover.
Second they already do less damage.
There already is that, the damage role does more damage then support with their primary fire alone, add in all of the damaging abilites and there DPS increases massively.