Push is terrible

This mode is trash. Genuinely unfun experience.
Every single match is a stomp. It is not fun to obliterate with no resistance. And it is not fun to just lose over and over for a match.

What’s even worse is the stomp isn’t a free win instantly. You win the first fight and get a huge lead, but you won’t get to the end. But it’s near impossible for the losing team to comeback. So you just have 8 minutes of stalemate crap gameplay.

This is genuinely worse than 2cp. Worse than Paris, worse than Horizon. Push is bad and should be deleted.

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I think it’s funny that instead of letting us choose map pools we want to play, they force “seasonal” maps. I can’t stand push either.

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U just need to git guts

This hasn’t been my experience at all. Most, if not all, of my games feature a lot of back and forth.

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It’s so unfun. You have to win three team fights in a row to come back. How often is that happening, in any rank?

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It’s not that bad, but I feel the frustration anyway.
Had a game today even where we were losing the whole time, but got control in the last minute and a half and won. It’s not the first time I’ve had a complete turn around.

I think the main thing is that it still takes so long to move the robot back in the other direction. The mode works, but it still feels frustrating to play.

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more like six if their robot went as far as 120 meters.

8 minutes of pointless crap gameplay

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Skill issue bro push is fun.

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i don’t realy mind it. though more often then not we do NOT push the thing into the enemy spawn (mostly hold it on the previous checkpoint)

it’s harder for them to actualy reach the bot. while we have the advantage of just waiting for them in case they won a TF, push the bot back to the checkpoint and keep them from taking it again.

just think of it as a moving KotH instead of a tug of war.

it’s the only mode where contesting the objective can be the wrong choice and even if you recoup there’s quite some dead time as you havr to bring the bot back, during which your time contesting the bot means nothing.

imagine if in control you had to lower the opponent’s percentage to 0 before being able to increase yours

Yeah thats callad capture time/progress I think although it is faster than moving the bot

Why is it the wrong choice?

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We usually hold them close to our spawn so we don’t push it all the way.

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Well according to the OP, a lot. Because he’s getting “stomped”.

the more you push the closer you get to the spawn advantage of the enemy and even if you lose therr’s often enough time to regroup before the enemy is done bringing the bot back to their side.

of all the modes it’s the one where the first fight win is the most essential and if a team wins three or so teamfights in a row they might as well win the map

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Yes. The first fight is very important, but I still don’t see why you think contesting the point is the wrong choice.

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They should remove one barricade. The team that controls the robot pushes the barricade towards the enemy. The team that at the end of the match has a barricade behind the central point or pushes it to the end wins. No pointless running, no wasting time and they can do maps smaller - less “walking simulator like” gameplay.

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i have no problem with push
other that even if im stomping
is just not much fun
too much walking back to action
map too big nothing going on

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Yep, bad gamemode, but you will play it or get penalized. Fall back in line, sheep.

I don’t actually think I’ve ever had a game of Push that felt balanced and wasn’t stompy. I just don’t understand why Blizzard thought it was acceptable. Their whole idea was a very back and forth gamemode but it’s all just one sided.

They need to play their game more.

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