Push is awful I miss 2CP

This mode is an embarrassment and literally turns the game into a different videogame. It’s not overwatch anymore. It’s a shooting mess with little strategy other than run around like an idiot.

It’s not fun for supports. It’s not fun for anyone though. It’s just a terrible terrible mode that I personally think 2CP destroys. I want to play Anubis with 5 v 5. Delete push and bring back 2CP

7 Likes

I can see the world where they have both push and 2CP fun to play.

At least for 2CP the constant respawn near the end and trolling with iframes / mobile heroes was the worst. It could have been easily, easily fixed by just introducing negative/positive balance of capture. If there are more attackers on the point = the capture timer ticks. Done. No more single Meis blocking the point and letting the defenders to get back to it. I still don’t get why they just removed the whole mode altogether.

2 Likes

That doesn’t solve 2CP. Snowballing was a huge issue too.

Pretty simple. It was taking too much time and resources trying to find the right solution, which could be better spent on making new maps and modes.

1 Like

Not really. Besides, if the fear was that after rolling A on some maps it was possible to roll B immediately = they could’ve just add a pause on activating objective B and thus let the defenders regroup.

But I don’t recall this being an issue that is specific to 2CP. KotH can also suffer from this exact issue when one side uses the strategy that benefits greatly on the premise they capture the point and then they snowball it from there using the point position as an advantage. And in KotH it’s even worse because 3 points are not symmetric (unlike 2CP where even if snowball happened, the team can snowball in response during their attack). Yet KotH is still there.

It’s always about the balance of resource to solve the problem and the one that was already invested into it. There were a lot of 2CP maps done and the game mode itself was a large part of the game. Simply removing it is removing the variety, removing a chunk of content. So I still don’t get why.

2 Likes

Who gave this man that good pack? I want some too you know.

It was specific to 2CP because losing two fights in a row as the defenders meant you lost the game. This is not the case with Control.

I just told you in the simplest terms and I don’t see how the rest of what you said invalidates it.

Majority of people didn’t like the mode → Blizzard wasted a lot of time and resources trying to fix it → Blizzard decided it wasn’t worth it and removed it for the sake of the majority

And it’s still in the arcade for the record.

Push is awful and so is 2CP.

2 Likes

Majority of people didn’t like the mode (in 6v6) → Blizzard wasted a lot of time and resources trying to fix it (in 6v6) → Blizzard decided it wasn’t worth it and removed it for the sake of the majority (majority didn’t try in 5v5 so had no say in it)

How do you know they didn’t test it in 5v5? :thinking:

They were using 5v5 footage during Blizzconline, which was when they announced they were getting rid of 2CP. So it seems obvious to me that they had already tried that.

… this is just wrong. There were occurrences of fast B capture but it required very good execution and bad plays on the defender’s side plus it was heavily map-dependent. Generalizing “2 fights lost” as “lost match” is disingenuous. On B one needed an overwhelming win, often 2 times in a row to capture it. And the run from A to B almost always allowed defenders to respawn and regroup.

Because what you say is not true - at least not in the way you present it; snowball was not “2 fights lost = lost the match”, it was not so prevalent, surely not across all tiers of play - nor was it hard to fix even if it was an issue worth fixing.

Imagine playing this game and running into Paris, Havanna and some Push map in a row, yeah no thanks.

Depends on what you consider testing. 2CP got through their initial testing in the first place. And we know they barely worked on pvp before pushing OW2 out.

They clearly have no idea what they’re doing until a wider audience get their hands on it. I don’t think calling for giving it a shot in 5v5 is unreasonable.

According to a number of people 5v5 solved a ton of problems with OW balance, shouldn’t that make 2CP easier to work out the issues with.

1 Like

No it was a pretty common complaint actually. And this is coming from someone who didn’t hate 2CP like the majority.

You’re mixing up arguments now.


Playing matches of 2CP using a 5v5 format.

Well you can always jump in when it’s in the arcade.

Everyone who says they’d rather have 2CP has not played the assault arcade game mode IMO, it’s absolutely dreadful.

Ah no, neither of these things is what testing is.

Please enlighten me then, oh wise one.

I disliked it but not for the reasons of snowballing. Just for the endless stalling. My experience in OW1 was limited to high plat… mid masters so I can’t say things about low tiers or high tiers, I was middle of the pack, maybe a bit slightly above average. I didn’t observe frequent snowballs.

I don’t think so. You argue that snowballs were an issue. I don’t see it that way. Your argument was

Which is simply not correct. Even if you lost two fights it rarely meant you lost the map. On B you could’ve lose way more and still keep control of the point.

Anyways. Not sure if it goes somewhere. My point was only that removing the whole game mode simply because they failed to address issues that are not even that hard to fix isn’t something I get.

I already did.

Testing requires some back and forth. Playing subpar matches for demo purposes or in arcade of all places does not equal actual testing.

But I wouldn’t be shocked to find Blizzard agrees with you. After all the results of your mindset and theirs is the same.

Alright, that’s your experience which is totally valid. But many other people didn’t see it like that.

The comment that you were replying to was a reply to you being confused about their reasons for removing 2CP.

The snowballing issue was a separate argument.


And to test how 2CP matches work in a 5v5 format requires playtesting 2CP matches in a 5v5 format. That’s what I said.

You said it’s not unreasonable to want to give it a shot. Well… you can in the arcade. That was my point there, not about testing.

I’d rather play Paris than play push…

honestly loved some of the 2CP maps and miss them… tried it in arcade in ow2 but with 3 tanks and 2 support it didn’t feel the same