PTR Ana Question!

Wrong. Those changes are nuts if she can nano herself in comp.

The minute they superbuffed Mercy is when the thoughts started creeping into my head “This feels unfun, why do they not see this character as a problem” “Why are the harder to play characters inherently worse to play than the easier ones”.

Before that I played Overwatch religiously. I play less and less as time goes on and I see the decisions they’re making. I actually got excited for Ana buffs until I saw what they were but at this point I’m not surprised at all.

You have almost no time on Ana and it shows. Why would you ever want to nanoboost yourself over a damage dealer in a competitive setting? Wtf.

They specifically said that Nano was only for FFA. It’s not going in competitive and I don’t think it’s what she needs anyway. If you read the rest of the OP you would know this thread is also not just about Ana. Small changes are not enough. They think small differences like this will appease the fact that they’ve left Ana dead for almost a year while letting a no skill hero like Mercy dominate for almost a year, and now Brigitte.

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100% agree

Ana already has a HUGE bucket of weaknesses compared to the other supports.

Ana is the only support who gains no benefits from ulting; every other support gains something as WELL as helping the team. Ana’s only boosts ONE person. That is a weakness that is HUGE

Ana’s damage is also tied to her healing; meaning if she’s fighting, she’s not healing; though like Mercy, however Mercy has mobility to escape from situations, Ana does not.

If Ana is supposed to be super long range healing, why does she not pair well with any other support? The original Lucio worked well with Ana because his aura’s were so big.

Like I get it; they don’t want Ana to be dominating.

But you can’t forget WHO Ana has to compete with now. Giving up Mercy also gives up a LOT of consistent easy healing, as well as Res. Same with giving up Moira, a LOT of easy healing as well as AOE; BOTH of which not only have more mobility, both have healing passives. They DON’T need another support to function, they can do their jobs.

Like all we want is like… Hell… 5 hp to Ana for healing a hurt teammate. Nothing amazing, just SOMETHING to help Ana stay alive as long as her counterparts

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They literally put Brigitte into the game with her ease of use and impact and refuse to make Ana into something remotely resembling a viable character.

They looked at that character and thought it was fine and looked at Ana and said let’s give her 4 more shots in her clip.

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I don’t know man. The ability to ignore full healt allies is probably the best change for her ever. I loved playing ana but stoped after getting kills or saves (healing) denied because some people jump in your line of sight in the crucial moment.

Maybe we need the speedboost of Nano back. beyblade was awesome and could now be counterd by the stun meta anyway.

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Her healing and damage output slightly increased with more ammo and chances to fire. She still needs more changes but so far Blizzard took Ana to the right direction.

I still want Nano Boost to burst heal the target shot with it. And give Ana a flip evasive. Maybe give her a Passive Regen heal to heal herself by a certain percent based on allies she is healing.

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For me this wasn’t a huge issue. I have over 300 hours on Ana collectively on both my accounts. I actually preferred being able to heal my teammates before they took damage as it acted as a resistance to oncoming fire.

I’m just not satisfied with these changes like many other Ana mains. A bandage does not fix a bullet hole. I refuse to accept that these will be the only changes she get. If not then I’m leaving the game like many other people already have. This is the only MOBA game I’ve played that rewards low skill heroes over high skill ones even in advanced ranks.

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Y’all acting like Ana is a fundamentally flawed character. Did you forget when she dominated the meta for over half a year? Some how her mobility and self-heal weren’t problems then.

She also has good self-heal. One of the best for combat, actually. In a fight she will effectively half 300 Hp, unless you wait for her to use nade before trying to kill her. Zenyatta is significantly more vulnerable than her.

Anyway, this is exactly how Blizzard SHOULD balance stuff. Small changes, and keep tweaking if needed. Y’all complaining about them taking the right approach.

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I am also concerned these changes aren’t enough, though I appreciate that she is being looked at right now.

Currently, Ana is a very risky character who is supposed to feel rewarding to play when played well. Except, her pay off is often far less than the other healers. Which feels frusting to play as and play with.

I don’t play her outside of the occasional casual QP. I would like to see what else could be done for her, as her character design is super cool but seems fundamentally flawed right now.

That’s beause she is a fundamentally flawed character. She recieved multiple harsh nerfs because of how dominant she was. You’re also over looking the addition of two other healers since Ana was introduced a new tank, and two DPS (both of which can give her trouble).

The game has changed a lot since then. And her flaws that existed back then have become even more prominent now.

I don’t mind the tweaks being small. In general I prefer that, actually. I do however doubt that these changes will be enough to put her in a good spot.

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Exact same situation here. I don’t agree with that philosophy and no one really does if you check out the large threads on Reddit. Ana’s weaknesses are so many and she is so out competed by other supports.

I’m taking a long break or may as well leave entirely. All my friends have left and the only thing I was holding on to at the moment is an impactful Ana buff. If the next PTR only has the ammo increase and QOL changes, I’m done just like you.

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You could just make a post saying “WAAAAAAH”. As long as you get past 20 characters, it would convey the same message as your little 5-paragraph essay.

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Now if we could just give her some sustain or a mobility bump I’d be super happy!

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She was dominant because of the characters around her; and her 100% heal bonus

Roadhog, D.va, Zarya, Reinhardt, Lucio, Soldier, and Ana herself have all been nerfed or changed since last year.

Also Moira, Mercy, and Zen all actually have lower average deaths than Ana because they’re able to either heal more (Moira), have higher mobility (Mercy), or higher damage (Zen)

Even with Ana’s grenade, she has the lowest self healing of any support; even Symmetra heals herself more than Ana does.

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Did… did I just see a topic being merged into this thread?

I guess Ana got her own mega-thread - not sure how I feel about this…

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Keep the way of philosophy balance. A weakness must be existed, no need another all-rounder which is stale and boring.

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Has Ana’s mobility been addressed by the way? I didn’t get a chance to check her in the PTR but will give it a look when I get a chance. I know that’s been one of the issues with her in the past.

~Sincerely Yours xoxo,
a Lover of True, Fair, and Fun Balance.
xavvypls
:blue_heart:

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I will feel like an idiot and a hypocrite if this becomes a thing. I did not have sympathy when it happened to Mercy players and I did not have sympathy when it happened to Sombra players.

If they leave Ana dumpstered and do this I will understand and publicly apologize.

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Moira?

Plus most Ana mains only want a small heal on healing a teammate

Something like 5-15

Nothing crazy that makes her as unkillable as Moira, just something to help keep you topped up like every other support has the ability to

Also; interesting fact! Symmetra technically self heals more than Ana does because she has shield health :slight_smile:

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No. Sym and Zen have no self-heal. Shields are out-of-combat regen only, and are not relevant. Ana can actually heal while being attacked.

She’s clearly not the hardest support to kill, but she isn’t the easiest either.

So given the right meta, and simple number tweaks, she could be OP instead of weak?

Exactly why Blizzard should do these small changes. There is nothing “fundamentally” wrong with the hero.

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