
Tank is easily my worst/least played role. I find it so difficult, so kudos to those who take the time to learn it and are actually good at it!
But I actually can’t wait to try tanking in OW2 - guess I’m just a weirdo


Tank is easily my worst/least played role. I find it so difficult, so kudos to those who take the time to learn it and are actually good at it!
But I actually can’t wait to try tanking in OW2 - guess I’m just a weirdo

I have about 500 hours tanking, I love it. Every tank is a blast once you learn them. Sigma is probably my favorite, he’s just so versatile & does a lot of ranged damage that’s hard to deal with. He was BUSTED on release, it was crazy
all these nerfs later and he’s still so good
Orisa is my least favorite, she just doesn’t have a very fun playstyle imo
Omg yes, Sigma on release
that was certainly a fun time!
Orisa is the tank I first played and is my favourite - well, her and D.Va anyway. I really wanna know what they’re doing to Orisa as we’ve kind of seen D.Va.
Yeah that’s fair enough, I know that Orisa isn’t the most fun for most people 
You know those buffs never went through, right?
Yes but usually Blizz’s ExC come to live no matter what, plus my point is it gives us an idea of what they’re aiming at.
better individual balancing for tanks because their balance isn’t held hostage by how they synergize with other tanks
Heard that about Role queue as well, “won’t be held hostage by 3-4-5 tanks on the field”. And with eliminating role stacking they started making individual tanks better, right? Well, after nerfing most of them to the ground, but… they buffed some of them!..
And now ask yourself if they will buff tanks in OW2. Considering meta will be hard-locked to 1-2 tanks that will have either insane sustain against all 5 heroes (like Sigma, Rein, Orisa) or enough damage to 1v5 the entire team (Ball, Hog, Winston). Or die in more that 2 seconds, DPS mains will call them OP either way.
They should honestly just not nerf any survivality and see what happens
Maybe even buff it, you know, so tanks are tanky?
That’d be crazy
From what I’ve seen, OW2’s balance direction is currently “let DPS be objectively the best role and the other 2 roles get to be ult batteries for the entire game”. There’s a very good reason why the devs are hesitant to directly talk about it and why they’re making promises that “things will be alright for tank and support” without backing up their words. It’s very out-of-touch because its just going to result in the same queue time problem that OW1 has.
It’s funny how all these tanks will not even be the strongest versions of themselves in 5v5.
Uh she now has an extra charge and waits less time if the bubble isn’t instantly destroyed for a new bubble. It is a net buff, albeit a small one outside of big fights. As a tank that is traditionally a brawler, it is weird, but they’re trying to redefine the role so we have to throw that preconception out of the window.
Your analysis of the changes shows you don’t really know anything about balance.
Who are you talking to? The developers?
Don’t worry, people will figure out quick enough that tanks are even more garbage than ever.
Then the development team will come up with even more mental gymnastics to justify buffing damage main hero darlings.
They will keep doubling down on this until the day the servers are about to shut down.
The ENTIRE team deserves to be out of work and have their careers in game development ended, because at this point they are ALL complicit in this madness even if they once or ever opposed it.
Looks to me tanks are getting reworked, rather than straight up buffed.
Exactly this.
This is how I feel about it, overall. I don’t expect the devs to do it since it seems like they are trying very hard to re-use old assets as best as they can with no word on core game changes outside of 5v5. In a perfect world, they would not only redirect the Tank’s impact into more engaging abilities but also rework most heroes in general with better takes on their kit.
I bet the delay was because of the negative feedback they got from the tanks and supports balance ideas.
That’s a good thing as all the tanks “at their strongest” were monsters… I know this is probably unpopular to say on the forums but tank balance is good for the game, not overpowered tanks.
Even if they don’t have enough buffs, what’s nice about 5v5 is they made a lot of capacity to buff Tanks even further, without making it so compositions are too durable, or DPS feel like they can’t make any impact.
They were never gonna be mega buffed like some people think. However, changing their focus can be a buff in itself.
Take Rein for instance. Yeah, he can’t sit there an stare at the enemy for nearly as long now, but if he ever spots someone out of line then he has a much better ability to punish them for it with his new charge.
Current in the same scenario, Rein would be traveling further than necessary if he doesn’t pin them or even off a cliff if that’s present. New Rein can halt if he misses or doesn’t need the pin and can even save himself from certain predicaments.
All in all, he will be more offensive oriented. Rein will have a better ability to pick targets to focus down or get on flank routes with his team more effectively. He can’t stand around as much and won’t need to either.
This is just BLATANTLY untrue.
I play in gold/plat queues, and I do tank synnergy all the time. Little things like pushing forward, then falling behind my other tank while my CDs come up. Little things like diving at the same time as the other tank, or using DM while the other tank dives, then when it runs out, hiding behind the Winston shield.
Saying this is 0% a thing in all ranks is ludicrous.
Yes, but you’re losing the other tank’s damage soak, which can be tremendous. Rein’s losing 400 hp on his barrier, but if he’s running with Orisa, he’s also losing a second, 600 hp barrier to help soak damage, plus the Orisa herself, which can soak an insane amount while under fortify.
Please, argue that Orisa’s 132 DPS is somehow more damage than you’re losing in defense with Orisa’s 600 barrier, 500 hp, and additional with fortify, plus Rein’s 400 hp lost.
No, it literally doesn’t. Removing synnergy means they have less options.
They would need to actually buff tanks to give them more agency, and we’re not seeing evidence of that.
Flat-out removing synnergy weakens them, it doesn’t magically make a tank MORE powerful to not have another ally.
Please read the thread. My point is that people have been spamming this on the forums as a defense for 5v5 ever since it was announced. People keep saying “5v5 will let them buff tanks (because we don’t need to worry about OP combos), so tanks will be more fun to play.”