On tanks, healers or Dps? Especially on dps with the team vs flankers? Is it worth harmonying a torb turret if the turret is better than say, your soldier?
…Whoever needs healing at the moment, like every other targeted healing ability? I usually keep it on the other healer by default if nobody currently needs healing.
Also you can’t heal Torb’s turret, so I don’t know what you mean by that.
By default, put it on your main tank, or sometimes your Genji/Tracer.
So if nobody is damaged I put it on the healers even if the tanks might connect first and take damage before said healer? Is that because the healer is presummed more important or is it becuase the healer obviously has a lower hp pool and the heals would need to get to them faster?
This.
I also like to put it on Genji, Doomfist, Tracer, Winston, or D.va if possible. They have a tendency to run off somewhere I can’t follow before it’s too late. If they have the orb on at the time at least they get those 3 seconds of healing.
When I play, I use the following priority list:
- Whoever is closest to dying
- Tanks
- Everyone else
but that’s just me.
Might just be a matter of personal taste, but my logic has always been “If I prioritize keeping the other healer alive first, then that’ll ensure they survive to help keep both the tanks and me alive.”
I’ve won the odd game/fight where our team had no tanks, I’ve almost never won one where our team has no healer.
I drop it on anyone actually fighting enemies at the moment. (Reason being, so that they don’t fall into one-shot HP range) If there is no fighting going on, I usually heal critically damaged or those who only need a bit. Otherwise it’s whatever is close.
Depends on play style. If you are more of the left click DPS JJonak Zen you can just throw it on your main tank and just duel everyone. If you want to be more passive then you can put it on teammates that are in a 1v1. While also discording the enemy they are fighting.
depends on the situation, if I had to choose to heal a low health mercy, I’d pick her.
If I had to choose between a roadhog, a soldier, and a McCree, I’d pick McCree.
If I had to choose between D,va in meka, and a lucio, I might just pick the meka since lucio can typically handle himself. Unless he really needs it.
it’s only 30hp/s so you have to decide who will gain more value with it
Best you can do as Zenyatta is keep people out of one-shot HP range. Doesn’t matter whether it’s a tank or Lucio. Big time heals are not your job, but you can prevent dying during a quick peek (or to a random spam pellet).
When no one immediately needs heals I leave it on the second healer or the squishier tanks like D.Va and Winston.
- The person who is most threatened by the enemy (e.g., your main healer who is out of position, your dive tank that just jumped at the enemy)
- The person who is the biggest threat to the enemy (e.g., your dive tank attacking the enemy healer, your DPS who is using their ult)
- The person on the lowest health.
- The person most likely to get into trouble.
Zen’s healing is not there to save anybody’s life. It’s there to empower allies to be more aggressive and give them the advantage in duels. Feel free to top people off between fights, but your focus should be on allies who are ready to take some punishment to give them a bit of breathing room while they do their thing.
Prime Harmony targets are:
- Winston
- D.Va
- Genji
- Tracer
- Doomfist
- Pharah (if you don’t have a Mercy pocketing her)
- Reaper
- Sombra
- Ana
Pretty much all of these heroes are mobile, close-range heroes who need to get in the enemy’s face to do their job. Making their job easier and more consistent elevates their ability to stay in the fight, meaning your team gets picks more often and gets more ult charge to win the objective with.
The outlier is Ana, but she is probably the most important Harmony target. Ana is incredibly vulnerable to chip damage, and her only way to deal with it herself is to burn her Biotic Grenade. A good Ana with a Harmony Orb plus a Zenyatta protecting her in the backline can be a monster, providing buckets of healing and utility to the team. Zenyatta can alleviate Ana’s biggest weakness, making her a much more valuable pick overall.
Who needs the healing orb is an ever changing situation, sometimes, more than 1 really needs it, and you have to make the call as best you can. Consider who is standing out as working hard, getting elims, or making progress on the objective.
In general, Zen stands a better chance of staying alive himself when his accompanying healer can be alive too, so I will always be checking on them and trying to prevent their death. If they go down though, I try to keep the orb moving in a fight. I may not necessarily fill teammates up all the way before moving it but the orb can try to follow the hits, and try to sustain everyone to some capacity.
If someone is getting bombarded cuz they just dove in alone or something, or one teammate gets hit on by the whole enemy team - those times you just know your orb will do nothing to save them, so i might immediately check on someone else i could potentially keep alive instead.
If a DPS on my team is doing good work, I will often favor them with the orb, and discord their targets so they can be more aggressive and stall the enemy.
During a big team fight though, I will try to prioritize my main healer and dps around the point first, and discord any enemy I see my team engaging. if I lose my healer help, I will begin to prioritize the tanks more, and I try to have LOS on everyone to not lose anymore. If we have an aggressive tank that plays the point or one that also peels, I might favor them in a fight.
I hold the orb on teammates as long as I can, but I find when I can keep the orb moving a bit more, and alternate between all my affected teammates, in combination with good discord targeting in a fight it can be pretty effective.