Xion said:
Can you actualy record clip where you will show your last two comp seasons rank and stats on these accounts you played, role beta included too please.
I can tell you these are accounts from the very first day OW came out and they placed almost exactly where they were last season.
I’ll make another video fairly soon if enough people enjoyed the first.
DeadLamb Said:
YES you do… It’s the entire back bone of all team team sports or team games of any nature. Other wise it’s acting like everything it just out of the player’s control.
So losses are someone else’s fault? Wins are someone else’s doing or the other team letting it happen.
No, my point is that it’s not all by yourself and you’re just being reactionary and acting like it’s all up to you when you know better. You know a single leaver loses a game. Do you try to “up your game” after losing that match from the leaver because you know it was all up to you and you just need to “git gud?” No, that’s braindead and you’re not braindead.
Do better players rise over time, yes.
Depends on the “over time” my whole point is about the tie required to overcome bad circumstances. It was my choice to always play with my girlfriend for years and the fact that she never took it serious enough. That’s sorta my fault but we should be able to throw away old data and start over. That’s my second point.
This idea that the system is holding them back is ludicrous.
Okay actually I’m arguing for exceptions like it’s the rule. I’ll give you that. It’s not the majority, but it’s a lot of people and it matters a lot to them.
No, people get less being they are terrible at the game but “win” here or there. So performance SR is like “Nah… ya need to have more impact”.
No that’s just simply not true. I’ve played with other friends around the same skill level to test things and have seen them get double the xp being in the same role getting less on every personal metric. They are definitely using probabilistic data to limit the mobility of players they think their system knows well. It’s part of a “confidence” level. It’s not real personal performance, it’s the over tie data that is too mixed with other factors to reflect anything real, which they are relying on, that determines the additional points.
It’s not real, per-game personal impact. Should be, but isn’t.
It’s not the system. It’s that players are mostly terrible at Overwatch.
TBH it’s both. The problem is that once you get sorted in with the bad players it takes a million games to crawl out of their throws. You actually can get some stable play once your mid gold and above. Before that however, the games are so random from smurfing and throwers that it’s ridiculous.
Did you see the game where I was tanking on the bronze account and had 60 elims… it’s hilarious how hard you can carry at that level sometimes, but in the end, after five straight wins of absolute crushing domination, I got ranked below 800.
Do you have any idea the number of hours you have to put in to get an account from 800 to 2000? It’s way WAAAY longer than from 2000 to 3000 if you’re a play player.
That’s a big issue for me and truthfully I just want to keep my skins and reset my data. …and I enjoyed making a stupid video I hope other people laugh at.