Projectile speed needs an overhaul

I just realized that the concept of projectiles is holding OW back in general. Truth is OW is mostly a shooter. Mostly dominated by hitscan. And over the years OW went more and more into that direction.

Projectiles do have a certain appeal and I like the concept and want it to stay. But I do think it needs an update. There needs to be a fixed formula, that rewards aim by increasing travel speed and moves away from a simple spam approach OR deal way more burst damage than hitscan. However I prefer the travel speed approach.

Projectiles I include are for example

  • Genji shuriken
  • Mercy gun
  • Dva gun
  • Lucio gun
  • Kiriko shuriken
  • Zen balls
  • And similar stuff

I do not include explosives here like junk, phara and so on. Also Hanzo is something different, because he is a long ranger. I am talking about normal mid range projectiles for now.

I think all those projectiles should be consistent on mid range, which is about 15m. That means that the TRAVEL SPEED needs to be so fast, that aim is rewarded.

Should a character become OP through such a buff, then attack speed or ammo should be nerfed.

I think we can all agree on one thing in shooters: aim should be rewarded and not be restricted.

You already have a thread open. use that

Thats a thread about Genji. This here is a general thread about the concept. Know the difference. And dont tell me what to do.

Every projectile you listed is already very consistent at 15m

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It seems Aaron actually loves spam and hates aim. S9 changes said that clearly.

And it is.
If you play these heroes at their optimal range, they’re consistant.

If you just spam without aiming, thats on you.