Projectil Hitbox size's (width) table

Thank you for sharing the other workshop. It’s such an eerie place reminds me of freaky dreams when I’ve eaten too much cheese.

Have you ever had that feeling where everything seems really huge and far away when they’re actually close and normal sized. it’s happened only about 5 or 6 times in my life and I’m tempted to call it the Godzilla effect, it feels like you’re a colossal giant walking amongst skyscraper sized objects. Nothing seems to be further out of reach.

I was just reminded of that where Hammond seems to be normal sized about 10m away but is actually huge and far away.

PS: I suppose you know this already but it can’t measure the velocity of Pharah’s concussive blast.

Thanks. Useful to know!

Roadhog vertical hitbox different then horizontal. Can someone find numbers?

I mean hook hitbox

Some quick testing in a workshop seems to indicate that Hog’s hook hitbox is as small vertically (above and below) as horizontally.

Out of curiosity, is there any way to check Genji’s Dash hitbox?

I used a slightly modified version of the workshop code that OP used and from my testing it seems that the total width of the hitbox of Genji’s swift strike is 3m wide as I get hitmarkers dashing through a 3m wide gap but no hitmarkers through a 3.01m gap.

I will try to find the author of the modified code for permission to share it.

Was it @Troll who made that workshop code for spread testing?

But yeah. The width of swift strike’s hitbox is huge. The exact shape of the hitbox isn’t clear but it shouldn’t matter as most who’d be hit by the hitbox are mostly vertical. So Dash is an extremely reliable 50 damage.

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Can you test echo beam ? Or workshop code ? Thank you !

Can confirm that Echo gets hitmarkers with a 0.40m gap but no hitmarkers with a 0.41m gap which means:

  1. the total width of her beam is 0.4m
  2. the devs will likely quote this as 0.2m (0.2 radius from the centre)

This doesn’t confirm the shape of her beam, we can only assume it’s cylindrical.

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are you sure about this? Isn’t it more likely that it happens because shield hitboxes are near perfect, while surface and heroes hitboxes are bloated?

Oh, thanks then.

lmao, why ?

because it’s a circle most likely, and it’s usually counted in radius = diameter/2

Probably because that’s how you define a circle in the circular cross section of a cylinder: the radius.

It’s easy to measure the width but to make a circular hitbox you have “is it within 0.2m of his line or not”.

Similar thing with spread, you define a spread by the maximum amount of deflection and set it as being in a random direction.

Is the workshop available? I mean the one OP used.

Ah yes, simple geometry.

I used a modified version the code (that was mentioned in post number 1 of this thread) that I don’t have permission to share that modified workshop code.

The workshop code in the original post should still work.

question can whats the comand to move the reins