Progression System

Although i think it’s nice for blizzard to give us rewards for our heroes having high levels, i don’t appreciate the way they implemented it.

First thing i don’t like is that the only way you can progress is through time played. I liked the way the level system worked before this, with you getting progress on levels through stats, saves, kills and time played. it’s pretty boring that now you just need to play for a certain amount of time and boom, here’s progress. This could also allow people to just sit in spawn and farm off of playtime, but it’s very unlikely to happen. Second, although you get highlights, emotes, and rare skins from progression, i think you should still be able to buy the items listed in heroes progression page and instead get a lootbox as compensation, but even if this wasn’t added, it wouldn’t really bother me that much, it’s more so a personal preference.

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Is it really boring that playing a game will make you better at it?
Isn’t that like, the whole point?

I think they too kaway the other stuff because of synergy.
If you have the wrong team comp, somoene like Brig (and perhaps a few actual tanks) just don’t fit in. So you can’t play them ideally.

Just measuring time means you can at least get the same exp as anyone else in the match (that plays it out)

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I’m trying to understand how you got this from me complaining that they changed the level progression system, otherwise from the rest of your reply i can understand why it was changed to what it is now.

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Because it still translates the same way as before. Just less flash.
The more you play, the better you get. So just play more. And you will get better.
Getting 3 rezzes in a match vs getting 7 is a thing you can learn to improve over time as well.
(and if you want to track it, that’s still in your profile somewhere I’m pretty sure
Because you still have those trackers in-game. They aren’t ignored, just not measured anymore)

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I get that, but i’m talking about the way the progression reward system works. For Example, if you have a reinhardt who is doing everything right, practically carrying their team to victory, and another reinhardt who is constantly charging into the enemy team and dying, both of those reinhardts will progress the same if they only played him the entire match, that’s why i said that

Because it allowed people who were more familiar with those characters and who were better because of how much they studied their kits and learned how to use it to progress much faster through their heroes level. Now it doesn’t matter who’s better as long as you play that character the entire time, both players will progress the same. plus, the old level system had hero specific progression which was also nice and allowed different heroes to progress at an even pace.

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100% agree
It’s boring af that leveling is now an afk simulator at times vs “Im focus this certain badge this game” (torb hammer kills, rein pins, etc)
Now you get the same xp if you try or “afk”. If anything you get more for throwing and making games take longer (longer game = more xp)

It has always been like this. While yes you did get progress for some other stats, some being hero specific, it was so little. Using the old xp numbers, you got 5600xp for 20m of playtime on the hero. You got all of 200 xp for the other stats. Also got 1200 xp for a win, so it was almost entirely based on time, with a decent bonus for winning. Rest barely mattered at all, but was nice to look at for ppl who cared.

I just wish all the gun skins where moved to the progression system.

I think the issue now is you are getting roughly 100xp per minute of game time for any given character. The xp for the battle pass is not the issue. I have barely leveled up any character since the start of the season when I can get a level or two in a few hours.

Problem is with any level based thing in any video game ever, you have ways of making it go by faster. Like performing better.

That is completely gone with the new system.

Ah i see, but then again it removes the aspect of “good preformance = good progression” since if everything is only time based in terms of level progression then this situation applies:

it would be nice that the players who were preforming well to at least get a bit of extra exp instead of the same as another person just because of their playtime so that they could at the very least progress faster through rewards.

I agree, would be nice for wins to at least still be part of it imo. I’m not too bothered about the other stats, as the last thing I’d want to see are ppl playing stupid to specifically try and increase some of those. Now that people will care more about progression levels since they do something.

But seems they just want it to be a measure of time played, just like ow1 borders were.

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i totally agree. it was cool to introduce the new prestige stuff for progression but then they took away the whole point of progression which was the sub badges. tracking only time played is pointless – i hope they fix this and put all of that back

i really hate the new system- before when i was grinding levels it also made me want to improve upon those stats that gave you exp- so for example getting more “player saved” and the heroes specific skills and improving- it was so satisfying.

now u can just be afk. and it feels slower too because you dont have to actively do anything for it
(16hrs wuyang atm lvl 18 and its super disappointing feel)

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I think the hero progression system is bugged for me. If its just time played on a hero something isn’t right, for example I’ve seen players with time played on tracer at 32 hours and they were level 43.

My time played on Hanzo says 81 hours but is only level 19. Whats weirder my Ana is at 63 hours and is also level 19? I’ve opened up several support tickets and reported it as a bug.

They told me they didn’t have the tools to fix it over on support and I’ve got mostly trolling with the bug reports. I guess I just have to wait until the issue is as important as Anrans face before it gets fixed.