So when i mean problematic I’m talking about in being fun to play as and play against since one is just as important as the other and it’s not so much them being OP or weak so with that being said let’s begin.
Roadhog, to play against: Yup you all could guess he’d be here. So the problem with hog is his whole risk/reward, his risk, Non Existent with a total Hp of 1050 and only having to wait what 8 seconds before he can hook again, means that missing the hook you’ll likely won’t be punished flanking or not and the reward is an almost garunteed kill 90% of the time, countering is far easier said than done as shown time and time again in matches actually killing a hog after he misses a hook is already quite difficult for even his best counters (my mains are Reaper, Rein and Zen so yeah trust me it aint ez).
Widowmaker, to play against: The Go to Sniper Character is on this. Getting one shotted from someone that’s so far from the battle field that they’re they litterally a thin line of pixels aint fun especially when she could do it every like second and as such can easily get multi kills.
on top of that She has certain positions in maps that make her stupidly powerful and it’s an issue almost exclusive to her because she gets the most value from these spots
also almost every other piece of her kit is designed to counter flanking, and all of this on a character that let’s be honest isnt that hard to play considering all u have to do is click on heads (she is hitscan) from an extremely safe position.
Pharah/Tracer, Play as or against: putting these 2 together since they both have the same issue tho pharah’s is much more severe.
to put simply, If you or your team don’t have excellent aim they dominate, there’s no other effective way to take these 2 out except for that, stuns need aim, Lock on don’t work cuz they can easily leave L.O.S,
However if you and or your team do have excellent aim then Pharah is done for and continuing to play her is basically throwing tho with tracer she can still work around it.
Doomfist, play as: this one is simpler than the other in terms of explaining, High highs, low lows, when a Good Doomfist’s are available and he’s in the fight, OP af GGs,
when Doomfist is waiting on his CDs or is isn’t very good he’s actually useless and gets zero value playing passively while every other character in the games does to some extent.
Bastion, play as: The robit. The problem with Bastion is that balancing him is actually really difficult (tho it seems they adressed the problem in OW2) if they make it so his turret form is more flexible since turret form is extremely powerful so if he could quickly and easily go in and out of turret form he’d be unstoppable, however since he can’t do that he has to commit to one form or the other and as such he’s pretty mediocre while turrt form is strong, it’s also a sitting duck so Becuase he needs the whole team supporting him but that’s too much to ask, and outside of turret form he’s meh.
That’s all the characters that I’m gonna do, there’s ofc more but I don’t feel like doing them.
im case you guys are wondering if this is just a rant or I’m just salty, kinda but it doesn’t automatically discredit what i said since it’s still my opinion that i believe many other people share but we’ll see.

