Problematic characters

So when i mean problematic I’m talking about in being fun to play as and play against since one is just as important as the other and it’s not so much them being OP or weak so with that being said let’s begin.

Roadhog, to play against: Yup you all could guess he’d be here. So the problem with hog is his whole risk/reward, his risk, Non Existent with a total Hp of 1050 and only having to wait what 8 seconds before he can hook again, means that missing the hook you’ll likely won’t be punished flanking or not and the reward is an almost garunteed kill 90% of the time, countering is far easier said than done as shown time and time again in matches actually killing a hog after he misses a hook is already quite difficult for even his best counters (my mains are Reaper, Rein and Zen so yeah trust me it aint ez).

Widowmaker, to play against: The Go to Sniper Character is on this. Getting one shotted from someone that’s so far from the battle field that they’re they litterally a thin line of pixels aint fun especially when she could do it every like second and as such can easily get multi kills.
on top of that She has certain positions in maps that make her stupidly powerful and it’s an issue almost exclusive to her because she gets the most value from these spots
also almost every other piece of her kit is designed to counter flanking, and all of this on a character that let’s be honest isnt that hard to play considering all u have to do is click on heads (she is hitscan) from an extremely safe position.

Pharah/Tracer, Play as or against: putting these 2 together since they both have the same issue tho pharah’s is much more severe.
to put simply, If you or your team don’t have excellent aim they dominate, there’s no other effective way to take these 2 out except for that, stuns need aim, Lock on don’t work cuz they can easily leave L.O.S,

However if you and or your team do have excellent aim then Pharah is done for and continuing to play her is basically throwing tho with tracer she can still work around it.

Doomfist, play as: this one is simpler than the other in terms of explaining, High highs, low lows, when a Good Doomfist’s are available and he’s in the fight, OP af GGs,
when Doomfist is waiting on his CDs or is isn’t very good he’s actually useless and gets zero value playing passively while every other character in the games does to some extent.

Bastion, play as: The robit. The problem with Bastion is that balancing him is actually really difficult (tho it seems they adressed the problem in OW2) if they make it so his turret form is more flexible since turret form is extremely powerful so if he could quickly and easily go in and out of turret form he’d be unstoppable, however since he can’t do that he has to commit to one form or the other and as such he’s pretty mediocre while turrt form is strong, it’s also a sitting duck so Becuase he needs the whole team supporting him but that’s too much to ask, and outside of turret form he’s meh.

That’s all the characters that I’m gonna do, there’s ofc more but I don’t feel like doing them.

im case you guys are wondering if this is just a rant or I’m just salty, kinda but it doesn’t automatically discredit what i said since it’s still my opinion that i believe many other people share but we’ll see.

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A preface is necessarily that this is playing against or with and not as.

Cue all the git gud comments :pray:

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thx for pointing that out, it’s fixed

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That’s kinda what makes Doomfist so problematic imho.

He’s not fun to play against, and that’s one thing.

But based on how much Doomfist players complain and get angry, he’s clearly not very fun to play either, especially into counters.

He needs a rework that makes him less hard countered while making him need hard counters less. Also his bugs need to be fixed as well.

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Careful with your words now, PapiYugeSlam might come back for round two. :scream:

I think a lot of this also has to do with who you are personally playing as. For example, Junkrat is a hero I absolutely hate playing with because his kit basically counters my whole kit. The constant random booping means using my sleeps and nades becomes a game of will I whiff it or will I land it because the enemy is almost never where they were at the moment I launched my abilities due to his boops. Ball and Doom have similar effects.

In that same vein, I absolutely hate being paired up with a Moira on my team. Their kit also doesn’t mesh well with mine and I find a lot of the times they are accidentally waking up my sleeps either with their orbs or by holding down M2 (or M1 whichever is her succ) and accidentally latching onto a sleeping target.

Neither hero is a problem when I’m playing someone other than Ana though, for example I kinda like junk on my team when I’m Ashe because getting kills on the aerial targets of his boops is fun and makes it easier as their movement is more predictable.

although hog plays somewhat like a close range widow, i find him to be the easiest to counter.

i cant remember the last time i was hooked by hog unless im also playing hog.

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well that would be a fair point however the problem is that it’s not just me who has a hard time against them but instead my entire team who struggle just as much against them and I’d say it’s in 60% of my matches I’ll get one of these problematic characters on the enemy team and we get dominated by them specifically even when me and my whole team try to counter, and my opinion also seems to be similar to many other players i see here on the forums or YT comments or in game a lot of people are having the same issues with these characters far more than any other

Roadhog - He’s a walking ult charge. D.Va and Reaper would have a field day with him.

Widowmaker - Her primary is only good for poke damage. Get in her face, and she can’t do anything.

Pharah - Easy to takedown if you’re a good hitscan. If you’re an Echo main, Pharah doesn’t even exist.

Tracer - Just get her to waste recall. Then you can kill her. Alternatively, you can get Sombra to hack her.

Doomfist - You’re getting the right idea… sort of. My issue with Doomfist is the little effort it takes to one-shot players. The amount of cc he has is also absolutely ludicrous. Sombra can hack him, reducing his effectiveness to zero… but she’s the only character that can do that.

Bastion - I whole heartedly agree. Personally, I would just remove Bastion from the game due to Blizzard’s inability to properly balance him. Even his Overwatch 2 iteration looks like a total pain.

I’ve never said he’s fun to play with or against.

I corrected Snoozy who acts like DF is cheap and easy when I’d guess they have less than 5hrs on the hero.

Let’s not speak with baseless blanket statements when we don’t play a hero.

They literally called you out for not properly reading their post. You’ve done it again. lul

So about that… :skull::skull:

Roadhog- mmmm not quite, Hog got a buff that makes it so his opponents get 25% less ult charge from him so that’s no longer the case, as for Reaper and Dva. Reaper up close can get one shotted even without the hook or 2 shotted and at longer range hog has the advantage with his alt fire, dodging the hook isn’t very praticial since at the range you’ll be fighting hog it’ll come out quicker than Reaper’s wraith form and Reaper is a large target so hog aint missing, as for Dva she’s terrible against hog as she can get hooked through DM and hog can do about 300 dmg with one combo so hog alone can take a good chunk of her health right of the bat and in team fights dva can’t stop hooks against others can has to be really quick to dm the follow up.

Widow- That’s an understatement as she can easily get multi kills with the sniper and fighting her up close isn’t a walk in the park since she has an smg, A mine that can counter sombras Invisibility, an ult that’ll shut down any flank and She can still one shot you up close as many widows have in everything from OWL clips to Platinum clips, oh and she can just grapple away or to her team.

Tracer- Forcing out recall isn’t a GG since they can still keep fighting and that’s assuming that u can last long enough against someone that can one clip most squishies

This was the original comment and the one that prompted my response-

Spoken like a true non-DF player. Getting any value from this hero requires immense positioning and awareness, otherwise you just die all match.

Spoken like a true doomfist player. Sticking their head in the dirt, shouting “lalalalala” as all good arguments go past them.
Pepelaugh

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Yeah yeah hey less arguing to each other in my replies and more talking about my post that you’re here for

There’s been zero arguments here.

The arguments have been opinions stated as fact-

“Doomfist is cheap”

“Doomfist abuses bad players”

“Doomfist isn’t fun to play against”

“Doomfist isn’t fun to play with”

“Doomfist is poorly designed”

That’s literally it. None of that has to do with hero interactions, game balance, team comps, counter play, positioning, awareness, or CD management.

Nobody is ignoring you, there are no arguments here. Everything I’ve mentioned you think is an argument is a subjective and opinionated take.

Fact- CC counters Doomfist.

Fact- Awareness (via visual and sound cues) counters Doomfist.

Fact- Doomfist is middle of the pack in PR and sports an average WR.

Nothing you or Snoozy have brought up is a fact. It’s all opinionated conjecture that is coming from baseless players who do not play the hero.

so, one thing ive been realizing is that, the game has to be balanced for all different skill levels, and in that, it’s never going to be great for anyone. the way characters are played is going to change for low skilled players, compared to high skilled players.

for example, for someone like me, a support player, who resides among the low skilled players, 76, mei, doomfist, ashe… can be very oppressive, and make life difficult, whereas in the high skilled tiers, those characters may be easily dealt with, and that is in competitive. now, imagine in qp, where you have high skilled players and low skilled players in the same game. now you have a high skilled doomfist wrecking the backline of the low skilled support opposing team.

how would you expect blizzard to nerf a character because of complaints of them being too powerful, when that could fix things on one end, but completely break them on the other end?

it’s not an easy job for sure, creating one character set to try and appease the entire skillset range. they have to find some sort of middle ground and just balance around that.

Hog is also an issue to play with, as the character itself doesnt really incentivize teamwork at all, and unless he actively goes for it, he never protects his team at all.

No one likes to play WITH Hog either.

Doomfist is a massive issue because to make a fully melee DPS character in a shooter game they needed to make him extremely overpowered from a design standpoint, to the point he has to be kept extremely weak because tanky flanker with insane mobility and survivability and hard CC and oneshots is simply not balanceable.

Yes?? What the hell is your point??? You responded to snoozy’s message (on your own accord may I add). Nobody forced you to. The post was an opinionated message. You decided that facts played a role in a thread which was indeed, opinionated. Like what???:skull::skull:

You don’t need to have experience in XYZ thing or field to be able to have an opinion on it. That for one is a truly brainless take.

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