Priqueue was designed to solve the fact that we have way more DPS players than tank or support players.
Now, it has worked, to some degree, but, ultimately, it WILL fail
And it will fail for a very interesting reason, which is, it makes the underlaying problem worse.
While you can solve some of the symptoms, if you make the problem advance quicker, you will end up losing all that ground, and more.
The underlaying problem is, we lose Tank and Support players at a higher percentile rate than we lose DPS.
We know this, because the DPS queue was getting worse, and the tank queue wasn’t.
Now, lets get some things out of the way first, DPS is more popular to play in games - that is true, BUT that just sets the queues starting sizes.
if DPS was twice as popular at the same of the game, and EACH player made a choice to leave or not, at the same rate regardless of role, you would STILL have the same ratios later.
But, we don’t. The DPS queue got longer and longer, and Tank’s didn’t move, and supports was some where inbetween.
If each role was equally as fun in the game, the DPS would leave, until the queue times were roughly equal, but, that isn’t what happened, After all, DPS queue times are not much fun, and Tank / Supports don’t have to face that.
Which means… and this is important, that playing Tank and Support was less fun than DPS, even given the DPS awful queue times.
Which meant that Tanking and Supporting was a lot less fun.
Now we have Priqueue, and the DPS queue times have dropped.
Which means we will retain DPS more than we did before, but we won’t retain Tank or Support at a higher rate, since, Queue times wasn’t their problem.
So, we expect the ratio to get worse, faster than it did before.
So, PriQueue is only going to work for so long, before it fails, and when it fails, it will fail hard.
It has brought Blizzard a small amount of time, but, if they don’t solve the underlaying issues, it will ultimately make the problem worse, not better.
