There is literally nothing to stop dps only players from throwing flex games to get priority passes. 1 loss = 2 priority passes. Thanks for rewarding throwers. There should be no rewards for a loss, especially when you get 6 passes for a win.
I agree on that. Just make it so that you wont get any pass for a loss.
But that defeats the point because it will just take longer to throw a match than to just queue for dps? Wonât keep happening at least, if it is at all.
Itâs happened in a couple of my games today, but not most
It also would increase toxicity since peopleâs âtrue roleâ will be on the line.
DPS queue times for me are rarely under 10 minutes. It takes a minimum of 4 minutes to lose a match. Mathematically itâs faster to throw two Tank matches than to queue for one DPS normally.
The question then becomes how much of a queue time reduction does a pass provide? As long as itâs more than 2 minutes someone like me is making a profit timewise.
Thatâs⌠no. Thatâs completely off. Entirely. I donât know exactly how much it is, but I know youâre not going to queue, go into a match, and then be in the next queue after only 4 minutes. Thatâs not gonna happen. If I had to just guess, it would be at least 6 minutes. At least.
Why spend 15 minutes throwing for 2 passes when you could spend 15 minutes winning for 6?
Why would someone who hates tank or support want to have to requeue for flex every two games instead of every six?
Logic, people.
Get some.
Because it takes a lot more effort to win then it is to lose. Winning is hard, particularly on a character/role you never play.
Thatâs not even remotely true. And weâre talking about time spent, here. Why would anyone who hates the tank role purposely want to subject themselves to more time on that role when they could literally spend 3x less time on that role just by trying?
I canât STAND tanking. I try my hardest when I flex to play tanks to the best of my ability even though I hate them, so that I can get SIX dps passes and not have to play tank again for a while.
No. 2 passes for a loss. 2 games = 45 minutes to an hour of game time using passes. It takes 5 minutes to throw a game.
Wait you get TWO passes for a loss? Okay thatâs too much, whoever set the number for that. What are they thinking? and itâs at least 6 minutes.
On the upside if they keep throwing their MMR/SR should go down in the gutter- so chances are you shouldnât be dealing with them.
Plus - even if you THROW a match, isnât that match pretty much longer than just waiting in the dps line anyways?
Just a friendly reminder that blatant throwing is gameplay sabotage and must be reported. Weâll see how much those players enjoy their priority passes while theyâre banned from competitive.
Plat-Rein in a silver/gold game, more or less just playing immobile shield bot. Wunderbar! 
It has increased throwing and also false accusations about throwing. Definitely seems poorly thought out.
People are going to wake up and realize eventually you canât actually climb on just one role.
You may get to Gold or Plat, but youâre lack of game sense will show. You need to be getting better at ALL roles to climb, so thereâs no reason not to just learn Support and Tank so you can get passes, win faster, and get up there.
PlusâŚwhy would you not at least ATTEMPT to try?
Oh well only bad players play with bribed locked roles. I mean how much do u have to hate ur life to handcuff ur role in a video game? Gotta go, insta queue open awaitsâŚ
They really should of taken classic qp out of arcade and do what they did with comp. secondary choice. Very simple and no passes and everyone is happier.
Waste of resources and time could of been used for hero balance or OW2 stuff.
Of course there is. Wasting a bunch of time throwing matches to save a few minutes in queue is not at all a valuable use of time.