Not much actually, aside from new content, marketing hype, and freeing up the development team.
Tbh, I was a huge proponent of this Fast Pass system over a year ago, and I don’t think it’s going to be that significant.
Maybe a 10% queue time savings over everything combined.
And it’s mostly going to just help Gold/Plat.
The real way to fix queue times is to finally design tanks like “Heavies” from the FPS genre instead of like they come from a MOBA.
I miss any "Tanks from FPS games"?
But yeah, end of the day, OW2 is a big marketing push to get people back into the game.
But after that is the struggle to follow through with player retention.