Pretty bummed Torb didn't go the builder route

Just my opinion, I love Torb and was excited to see if they expanded his build options, maybe different constructs etc. Buuuuut he runs and shoots now, like everyone else… Can’t help but feel meh about that. Enough dudes run and shoot doesn’t really sound like he adds anything unique now. He can’t even give out armor. I like that we finally have an ability thats specifically effective against armor, but overall, pretty underwhelmed.

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Such as…

Builders just don’t fit in the meta of this game. Mobility is king, and if you don’t have mobility, you need to make up for it in other ways, such as CC or reliable damage output.

A turret did neither of those things. It was pitting an expectation to hunker down against a blitz.

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Probably buildings similar to the things that make his TF2 counterpart lightyears better.

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I get where you’re coming from but c’mon, they’re making Iron Core an E so you can show those hooligans shooting your baby what for.

They should’ve let Torb harvest resources around the map like wood and metal, then build structures like floors and walls with those resources! :stuck_out_tongue:

A short range area denial option, a healing station, a drone reveals enemies behind walls etc

I actually agree with you mostly. I just thought there was room in the expansive roster for someone a little different. I agree with what seems important is mobility and damage, I’d just hate every hero to fall into that mold or they’re all going to be the same with different appearances. I was hoping Bliz could find a unique way to add a builder into that environment.

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I don’t think there’s would be enough practical buttons for enough buildings to make Torbjörn viable/versatile.

In TF2, Engineer’s sentry have some hefty knockback effect even at level 1, or as mini-sentry. Imagine if they changed Torb’s turret so that every time you get shot, you get pushed slightly back, so while it don’t prevent you moving on, it would take you longer to reach the point. The way to prevent that knockback would be to have a big barrier in front of your team.

Plus, you can’t get more “reliable damage output” than a literal aimbot.

Heroes can’t be that unique.

Every hero has to deal decent damage, have a slight mobility buff ability, and another ability that deals damage/heals more.

It honestly feels like with each rework heroes become more homogeneous. Torb is at least still a bit unique with his turret and new DOT (it’ll get nerfed though)

This is a good post.

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Builders would fit if they weren’t underpowered to hell. Of course though then people would complain about them being too good for “too little effort”

:man_facepalming:

I’ve played a lot of TF2 before, and lemme tell ya. It’s horrendously boring being leashed to buildings 24/7.

In that game you spend half of your time staring at a building and holding mouse 1 on it. You spend the other half running around collecting ammo boxes that teammates typically take from you.

Then your stuff gets blown up and you get to do it all over again. Again, and again, and again…just whacking away at that building over and over and over and over and over and over and over and over and over and over and over and over and over with a wrench.

Then you get backstabbed and get to repeat the process for another 8 minutes.

Now you got buildings up! Woo!

…now you just get to sit behind them hitting them with a wrench and do nothing else.

If you’re lucky, you’ll occasionally get to actually shoot something. If you’re lucky, of course.

That’s not a good fit for Overwatch. Especially making a turret that’s so powerful it completely wrecks the flow of battle, as sentries do in TF2. Owning a entire area and destroying the flow of battle with a single building is not fun to play against.

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The problem is balance: if you go a builder-focused rework, then his power becomes tied to that turret. If it’s destroyed or not in an ideal spot it means Torb himself is suddenly left with only his gun and nothing else to augment himself, which is essentially what he is in the current Live version.

It’s better, imo, to put more emphasis on Torb himself with the turret being more a tool. He, as other heroes, should be the primary threat and where most of his damage should ideally come from.

Blizzard is too scared to make builderd viable

The fact that they “dont fit” is BS, they CAN be made to fit, blizz is just too scared to try

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They can do it, but its not going to be a TF2 engineer where you’re just bulding things all day. This game is way too fast paced for that and having buildings that absolutely dominate a entire large area of the map is not something they’re going to put in and for good reason.

It doesnt have to be a turret like TF2s tho

We can still hae the turret, but add stuf like, barriers, briges, platforms, shield generators, health stations, maybe even mortar turrets, Defensive towers, Buffing totems, etc, or even jusr different types of turrets! Lava, ice, healing, utility, buffing, etx

Torb and sym have kits that one can easily add stuff for them, you could have given both a “builder menu” with infinite lists of different buildings for different situations if you so desired,

The reworks they went for, while their good in a way, specically torbs, for now its good

But as symmetra herself said:

“You lack Imagination”

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How would you realistically implement these into his kit while still maintaining a simple, quick method for deploying them, especially in a fast-paced game like Overwatch, though?

Simple, press E to open up a menu, then 1 2 3 4 5 6 etc to get the building up

All you need to do is press two buttons, aint that hard

For console, just make it like the emote menu

That’s exactly what I mean. In TF2 that sort of mechanic works because it’s not really a fast-paced game.
But in Overwatch where you need to set up stuff as quickly as you can before your team is overwhelmed, would having to fumble around all these buttons in quick succession be viable?