Potential Juno Changes I'd Like

Medi-Blaster
Potential Changes

  1. Reduce the number of shots per burst and adjust DMG / Healing accordingly
  2. Remove the spread from firing completely
  3. Revert the fire rate or increase it
  4. Remove falloff from the healing portion of the weapon

[Pulsar Torpedoes]

  1. Decrease DMG to 60 and healing 60 + 30; (from 85 / 85 + 50)
  2. Decrease the lock-on timer to 0.25 - 0.5s; (from 0.5 - 1s, based on distance)
  3. Increase projectile speed to 80 m/s (from 40)

[Glide Boost]

  1. Resets CD of Martian Overboots

[Orbital Ray]

  1. Activation startup decreased to 0.3s + 0.3s; (from 0.5s + 0.3s)
  2. Decrease cost to 2300 (from 2600)

A lot of supports have a hard limit to the range of their healing, so they effectively are affected by range.

I do agree with Juno’s gun feeling clunky. Reverting the rate of fire nerf and increasing the delay between bursts would be better.