before the counter criticisms start coming in, i main symmetra so i know what i’m talking about when i’m proposing these buffs.
ammunition: 70 -> 100
more of a revert than anything really; i never understood why they gave her this magazine size in the first place
secondary fire charge time increase: 1.0 -> either 0.9 or 0.8
similar to how baptist got his exo-boots buffed to reach its full charge quicker, this would be a great benefit to her overall survivability
turret dps: 40 -> 45
it’s an even middle ground from her old 50dps turrets so that way she doesn’t get/need a revert
teleporter: cooldown when destroyed by symmertra should be halved. so 12s -> 6s
it’s a similar concept to how torbjorn gets half a cooldown if he destroys his turret. if symmetra decides to destroy her tp she can be of more use to her team sooner and it would again also add to her overall survivability.
4 Likes
Oh please don’t buff sym, she already got a huge buff to her secondary fire damage, and her teleporter that doesn’t have a cooldown before disaper. Torbjorn have ONE turret that have way to may difference than sym turret, and mostly her secondary fire is huge, buffing it would be a disaster for any shield tank and liw mobility heroe, she could spam it super quickly and deal enormous damage. No way. If she get a huge buff like that, i quit playing overwatch.
I agree with you. I by no means main symmetra but in the current meta she is kinda weak when there’s heroes like genji and ashe who can impact games way more than her. Secondary fire change would make it so she could spam shields better and overall do more damage with increased ammunition.
1 Like
She’s getting less picked than Sym 2.0…
You clearly have no idea what you’re talking about.
4 Likes
I am pretty sure i do, she did got a damage boost of 120-140 and he teleporter doesn’t automatically destroy after a while, am i wrong?
This one was a nerf and not a buff.
The buff to her secondary changed nothing about her problems.
2 Likes
Just get rid of the charging mechanic already, make her do 100dps and give her an ability to double it for 4s with a cooldown of 11s
1 Like
i like that concept actually i wouldnt mind them executing something like that in an experimental card