I wish that Moira could charge her healing off of her damage orb, but have less of a charge rate than her damage beam. It would help keep her healing consistant and would make her a good option right now with all of these Doomfists lurking about.
Yeah I like this, its kinda dumb that it doesnt
I’ve thought of this too; kind of silly that its not that way now.
Also, orb should affect Sym turrets again imo. Turrets are stronger now, but are impossible to clear sometimes.
I’ve thought this as well, but idk. That would eliminate her weakness against barriers to an extent, and when you eliminate a heroes weaknesses, you create a Hanzo.
I’d rather have her ult cost increased slightly while making Coalescence stronger in terms of healing. Essentially a targeted Transcendence so that when you ult your teammates in a grav they actually have a chance of surviving and you don’t waste an ult trying to save them.
I don’t think this is a good idea, I use Damage Orbs to gain ult charge and turrets don’t give that, so I’d rather it doesn’t target them
Well does it matter? I gain ult charge regardless if it hits an enemy or a 15hp turret.
In a average match I’m still getting my ult 3-4 times.
Uhhh turrets don’t give ult charge tho
But turrets don’t give Ult Charge… I use it to gain it faster, if I know the enemy team is gonna do a lot of damage
I think she is very well balanced as she is
however, if I were to get a tiny wish for a tiny single changed granted - itd be to reduce the cooldown of fade by 1 second
not a necessity tho, just a like-to-have
As a professional Moira console main, I can verify that this would be an amazing QoL change and would make life a lot easier, especially in the thick of a fight.