Just skipping ahead to the questionnaire part of your post since answering this will also address most of the rest of it.
What is the purpose of your idea?
To give Mercy a slight buff that doesn’t impinge on the dev’s irrational insistence on 50 Health per second max healing or DPS players’ wishes to get a free kill on Mercy when she presses E, but allows her to at least continue her subpar healing (that already isn’t able to keep a tank under fire up for more than a second) while she activates sitting duck mode.
Are you trying to make res instant?
No.
Are you trying to make res a 100% success rate?
No.
Why 0.25 seconds? That seems almost instant?
Because then you get to keep your damn arm raising animation that you’re so in love with, just a very short version of it.
Does that tie into the casting of res? If so that is a 100% guarentee tha the target is revived?
No.
Is the target instantally revived or do they have to wait the remainding 1.5 seconds?
You have to wait the remaining 1.5 seconds. If Mercy dies during that period, Resurrect doesn’t go through, just like it is now.
Why is Mercy locked in place for 1.5 seconds? What is the purpose for it? Is it meaningful?
Why is Mercy currently locked in place for 1.75 seconds without the ability to do anything at all? Just so people can admire her raised arm for longer? How is that any more meaningful?
Will the Player feel good about the handicap? How does it impact the perception of the targeted audience?
Does the player feel good about the current, much more restrictive handicap? How do most players perceive the current state of the ability?
Is Mercy the only support?
No. The suggestion does not entail a change to 2-2-2.
What is the other support doing?
Possibly being the target of Resurrect, so disabling the one remaining support (that already has very subpar healing despite clearly being designed as a main healer) for 1.75 seconds to execute an absolute gamble of an ability in any situation in which it actually matters is overly restrictive, which is part of the reason behind this suggestion?
Should Mercy be the be all, end all Supports and be a must have support on the team?
No. That’s Ana’s job already, which everyone readily accepts. Which is also part of the reasoning behind wanting buffs for Mercy, so that it may eventually become imaginable for people to want to pick Mercy over Ana in situations that aren’t “alright, our Pharah needs a pocket healer”.
Is the Heal Beam Extended?
No.
What about Valkyrie Mode? How will the change effect that?
Flight while resurrecting will be exactly the same as it is now, but 1.5 seconds into activating the ability, Mercy will be able to heal or damage boost teammates with the usual chain beam functionality that Valkyrie currently provides. If Valkyrie ends while Mercy is resurrecting, she reverts to very slow movement and single-target beam in exactly the same way as she currently does when Valkyrie ends.
Have you considered all of the previous versions of Mercy?
Yes. I have also considered the purported reasonings behind past nerfs (which, by the way, are inconsistent with current reasonings - nobody finds Doomfist or Wrecking Ball “fun to play against” by their core design, yet they aren’t getting game-changing reworks like Mercy did for that exact purported reason) and am making sure that the delicate Q pressing needs of DPS mains aren’t at all touched by my buff suggestion.
Have you refined your idea, can you continue to refine your idea?
Well, the numbers could be tweaked, I guess. .5 seconds of animation, then 1.25 seconds of mobility lockdown would be a possibility as well, I suppose. Otherwise, I don’t know your definition of “refinement” in this context, so I don’t know how to respond to that.
Does your idea benefit the community as a whole?
No buff will benefit the community as a whole. However, it is one of the slightest mechanics-changing (as opposed to merely numbers-tweaking) buffs that I can imagine, and one that will give the least possible amount of worries to DPS mains, so I guess it is alright on that front.
Will it result in more nerf drama?
Jeff only knows. But I guess it’s rather unlikely to do so, since Mercy will still be a sitting duck to anyone but the potatoest of aimers while activating the ability, which seems to have been the main concern for DPS players during past nerfs.
I think that addresses everything, unless you want an actual storyboard with a tenth-of-a-second resolution breakdown of the animation process. Most of this was already implicit by my phrasing in my last post, but now you have it black on white. Or white on dark grey, since that is this forum’s colouring.