Because it would split the dps players into different queues thus splitting the time in half. I’m saying add a fourth queue box to the menu. Tank, projectile, hitscan, support.
Separating projectile and hit-scan would make zero sense.
The heroes don’t automatically have different play-styles or preform different roles within a team comp solely on the basis of their weapon style. There’s no rhyme or reason to dividing them this way.
All your suggestion would do is restrict team comps further and cause a great deal of frustration when a needed hero switch falls into the wrong catagory. The way it would help queue times is by making people quit the game entirely.
Hmmm… it seems like the best option then is to get rid of role queuing but still have a role lock.
Like if two people pick dps before you then that’s it you have to pick tank or support, but it would still have the option of switching between roles.
Let’s say a tank player is just not performing as well as they should be and is asking if anyone wants to change roles. That would encourage more team communication and still not be as restrictive as queues are.
No. That doubles the time, because instead of the matchmaker trying to find 2 DPS players, it is now trying to find 1 and 1 DPS players. This is twice the amount of inputs, and will segment the playerbase into further categories.