Overwatch : if you leave even a qp game even if the server crashed or your internet went down or the game crashed “our solution to not being given leaver penalties for crashes is don’t get a crash lmao” or because the matchmaking is hot garbage since the rank redistribution pushed a bunch of players too high/low then you will be smote from the heavens and banned from queueing forever, even if one of your teammates already left the game.
Deadlock : “don’t worry about abandons in crashed games, those are set to not count” - a direct quote from one of the devs.
Deadlock also allows you to abandon the game without penalty after one player leaves the match for whatever reason, whether that be teammate or enemy.
There is also an ingame pause if people really need to take a break, which would also reduce the amount of reasons needed to leave (but i really wouldnt trust the OW community with that IMO)
TLDR play Deadlock it’s a good game with a MM that actually works and leaver penalties that are actually reasonable, unlike OW
Overwatch players would leave at the loading screen if they could just because their favourite streamer doesn’t like that map.
As someone who has yet to have any problem with the leaver penalty, I say it’s fair and works to deter people from leaving just because:
Their teammate picked a certain hero
They don’t like they map
They don’t like the mode
They got out played in a single team fight
Their team lost the very first fight.
They know they won’t stay connected but are trying anyway at everyone else’s expense.
Etc.
Deadlock is in early access so you shouldnt be comparing it to Overwatch lol
Wait until the game is actually released and then you can make comparisons if such still exist
I am of the belief, just like it would in overwatch, that systems like that will be abused by getting other players to leave purposefully so you can avoid any penalty and deadlock will eventually go the way of overwatch and add penalties regardless to deter those types of exploitation
Tldr; the only reason deadlock doesnt have that penalty system is cus it isnt finished. There is 0 chance the game launches allowing people to just leave games with 0 penalty
Maybe I’m missing something since I don’t play the game but searching for it people complained about leavers? And they added low priority queue? Is this only for comp then or something.
It’s not like they aren’t dealing with many of the same issues overwatch does
Deadlock is early stage invite only alpha. The only reason why they have nearly no penalties yet, is because they don’t want to punish their alpha/beta testers.
Well if people end up abusing the “bully someone into leaving for no penalty” then Valve will actually action people’s accounts if you report it (given how they have done so thus far i think it’s fair to say a similar level of moderation (with maybe a bit more of a delay) will continue after the “full release” (despite the game already having 20k more players than OW’s steam playerbase as i am writing this).
Their policy on crashed games / bad internet is also waaaaay better than OW’s given that OW’s is “just don’t crash/disconnect lmao” and Deadlock’s is “we literally made crashes not counts as abandons”, way more reasonable.
The first player to leave intentionally will always be penalized, but I think that’s actually reasonable as the most common things you would have to leave an game for are covered by the ingame pause function, and things that aren’t are usually more serious than a leaver penalty.
It’s still absurd that OW qp matches have harsher leaver penalties than deadlock qp games, because deadlock has 3x longer matches and no backfill, and deadlock’s leaver penalties are working to dissuade leavers pretty well.
Are the serial leavers in the room with us now?
Seriously I never noticed leavers in any of my games before and after the qp leaver penalties leading me to think they are wholly unnecessary and just there to annoy people, and ruin the game for people who just want to play overwatch and not get stomped by a stack in qp when they’re soloq because blizzard messed up the mmr distribution.
I’d imagine that trolls like you are also a big fan of them, as it allows them to throw games and lock their teammates into the game with them with no chance of them attempting to leave because they’ll get banned from queueing but if you report them for intentionally feeding/trolling nothing happens.
The MM is actually pretty good in deadlock compared to OW, i feel like losses are deserved, and if the enemy team has 3 bots, 2 ok players, and 1 carry player my team will reliably look the same, as compared to OW matchmaking where every game the enemy team will be 1 carry player 4 ok players and my team will be 1 carry player (me) and 4 bots due to how bad blizzard messed up the rank distribution. Inb4 some idiot says “Oh so YOU think you’re the carry player, well maybe you’re just bad lmao” here are the experiences i have had with OWs terribad matchmaking
How do they know if you crashed and didnt just unplug your router?
I would love to know their way of determining the difference because the reason overwatch treats all leavers equal is because, as far as technology is aware, there is no way to discern whether a player legit crashed or they just unplugged something
So unless valve can somehow detect
your router being unplugged = leaver
You disconnecting = legit disconnect
They obviously won’t tell anyone the details of the system because then it would be abused for penalty-free disconnects. You should’ve already come to that petrifyingly obvious conclusion given how you mentioned disconnection systems abuse in your last post.
It is not absurd. OW has hundreds of thousands active players (allegedly millions), deadlock has few dozens of thousands alpha/beta testers, because its a early stage alpha invite only game.
They don’t punish disconnects and crashes, because most of them are caused by early stage of developement.
Also i played Deadlock’s MM, in my opinion is everything, but good.
Maybe not for ISP problems or network disconnects, but it is absolutely possible for them to tell between crashes and a user just closing the game. The crash will probably create error logs, and (since you’re still connected to the internet) send them to the deadlock servers causing them to cancel the leaver penalty. That’s just one way they could do it, but there are other ways, such as algorithmic analysis of inputs before a potential crash to catch common player actions (like standing still, being in the pause menu) to determine the likelyhood of it being a crash or not.
There are 100% ways this feature could be implemented in OW as well if the devs were allowed to do so instead of being forced to waste time on the systems design of mythic skin #20405893
Yeah because the game is new. So leaving is less likely. Give it 3 years and people will develop frustrations and reasons to just leave games. And as that happens the devs will need to fix it.
Pretty sure i’ve heard people complaining on these forums about getting the leaver penalties even if the server crashed…
Maybe it will, but unlike in OW if you report someone in Deadlock it actually does something, and that will most likely stop that behaviour before it begins as if you do it once say “bye-bye” to your account, same as with pause abusing.