Ah. It was a little unclear because you included a quote from my original post at the top and not my response as is customary to make it more clear what you’re responding to.
No. You don’t get a leaver penalty in Overwatch if the server crashes. You also don’t get a loss. Match is cancelled. But you do if your client crashes. Same as Deadlock.
I usually get a notice after I report someone within a day or two that they were actioned. I don’t report very often though. If you only report people for valid things it does work.
Deadlock is trying to not start with the reputation most other Valve games have. Because all their other games are full of cheaters. So Deadlock is being aggressive about it. And that’s good. But being a Valve title, I’d be concerned about it staying like that.
I have Deadlock. I’ve played it. And it’s ok. But honestly it’s not really like Overwatch. It’s basically DOTA2 except as a shooter. Those types of games have really long matches. Don’t be surprised to see leaver punishments become much more severe after it leaves beta. Because if they don’t, it’ll be an issue.
Also, I just want Half Life 3 from them. Is that too much to ask?
They complain (rightfully so) about being mass-reported (usually by stacks) for stuff like “abusive chat” when they don’t actually use abusive chat. Then they get autobanned because the ban system is an algorithm and isn’t human-reviewed in most cases.
That’s why most people don’t talk in VC or in text chat anymore, because if they do they’re at risk of getting autobanned.
I’ve reported multiple people for using slurs and being racist/sexist/lgbtq-phobic in general or obviously using aimbot and walls and i never get a notification, but when I report someone for minor trash talk the notification shows up every time. I guess blizzard really has their priorities straight huh…
So if they did this in chat, it absolutely should be actioned and it’s completely unacceptable if Blizzard didn’t. If it was in voice, make sure to report as soon as you hear it. Because it will keep a recording of the audio if you do. But if you report later then that’s probably already gone.
So, these are different. Blizzard has a policy of banning cheaters en masse during ban waves. Even if they are cheating, Blizzard will use your report to track them and learn about the cheat so they can detect people who weren’t even reported and ban them all. The problem here is twofold. First, it looks like they aren’t doing anything even though they are. Second, their banwaves are too far apart. So people get to ruin the game for others for too long before any action is taken.
Just like the sexist or racist stuff, toxicity can ruin the experience for others. What you might consider trash talk could be a much bigger deal for the person being targeted. If the trash talk is one sided or someone has asked for it stop that is a good indication it isn’t being viewed as banter.
I don’t mean to be mean, but I’m not sure how you couldn’t have noticed them before the changes if you did QP at all.
The effectiveness of a report is based on each match in which the disruptive player is reported. This means the report’s impact is the same whether just one or up to nine other players make a report. Players are not likely to be actioned if a group of friends collectively report them unless the reported player is being disruptive across multiple matches and getting reported by different players. Asking other players in chat channels to report a specific player doesn’t help and can make a match experience worse for everyone.
Banter that i usually see and count as “not really ban-worthy” is usually something along the lines of
“Ur trash”
“Imagine playing [broken / annoying hero / comp] in qp and still losing lmao”
“That was such a bad ult lmao”
“Imagine teab___ing that much and still losing”
“Matchmaker diff ggs”
Where the subject of the banter is the decisions the player has made and nothing else.
Where i draw the line between banter and trash talk is when people start including slurs or being racist/lgbtq-phobic (i.e. the subject is the player’s identity, or something else they have no control over) like for example :
“That was such a bad play, are you f___ing [r-slur]?”
That would absolutely be a chat-bannable offense IMO.
“The effectiveness of a report is based on each match in which the disruptive player is reported. This means the report’s impact is the same whether just one or up to nine other players make a report. Players are not likely to be actioned if a group of friends collectively report them unless the reported player is being disruptive across multiple matches and getting reported by different players. Asking other players in chat channels to report a specific player doesn’t help and can make a match experience worse for everyone.“
Then you went on to agree that people on the forums complain about being banned. Of course they are always “innocent” but clearly reports do something.
For the most part I agree with that except that I tend to report anything personal towards the player. Especially given how much pressure tanks are under, I always report “tank diff” or “trash tank” or anything along those lines unless it comes from the losing tank. We have far too few tanks and there is far too much pressure on the role already to let that slide. Exceptions being if the bad tank has an ego and takes it out on their team then gloves are off and they get a report instead.
I don’t think they were always a problem tbf. I think it became much more prominent after OW2 launched over time. Which makes sense, the game had gone free to play. I had many matches where the person you called a troll earlier for stating things they have seen where those exact same things happened in my own games. I understand you may not have had an issue, but I feel that Blizz felt the need to make multiple blog posts about it, the actions they were taking to address it, and explaining the system because they recognized there was a problem.
I don’t think it would make sense for Blizz as a company to just want to punish their players for no reason. Obviously they won’t want to put up with overly toxic players but you also still need a player base. Both from a personal desire to have others play your game, but also the more corporate need of needing players for money. I think it was a decision that likely wasn’t taken lightly.
I promise, I have played since 16. I don’t think the leaver changes were for nothing, though I agree for many years there was no real need to address leavers.
It’s amusing to me that people act like leavers aren’t happening still. Prior to “leaver bans”, going back to Early OW1 days, I haven’t noticed a significant drop in people quitting.
Even by Blizzards own best estimates, they only stopped 1 in 5 players from continuing to leave. And that doesn’t tell us what those players did in the lobby instead of quitting.
I’ve said it before and I’ll say it again, you can’t ban your way out of this issue. It just won’t happen. Not without significantly reducing the quality of the experience all around and killing the game itself.
It’s why no major online shooter (hero or otherwise) has managed it. You might find a niche game here and there with a cult following, but not a major and popular title.