Plz help me : codes inside

Hello,

I’m hardstuck bronze.

Can you watch my games and give me some advices to progress ?

My aim is quite average but i can’t improve it due to my visual handicap.

But i love gamesense.

Thank you for those who willl help me.

Tanks :

A924WS

ACQDAF

F9JMZ6

SDAJWR

4ZRE90

WZP59Y

398T4M

Supports :

WMFNKA

VN9WNG

Supports :slight_smile:

VN9WNG

WMFNKA

Dps :slight_smile:

QSE4PS

AYE9Z6

1 Like

I’ve had time to watch the first video, when you play tank on Doraro. Here’s a couple of quick insights.

Your Reinhardt play:

  • Try to be a bit more aggressive. I can see that you play it too safe at times, not using cooldowns etc. Fire strikes are great for building ult fast and to apply more pressure. So is the charge so don’t be afraid to use it more sporadically. If it fails you can always just cancels it and bring up the shield. When you faced the Soldier and Mizuki you could’ve tried to hit them with fire strike and then go swinging.
  • You sometimes move the entire character around to see who is diving your backline. Reinhardt can look back by holding the left click while his shield is up. Just a tip.
  • Don’t bother peeling a single Tracer unless it’s absolutely necessary. Chances are slim that you will catch up to her in time and by that point you’ve exposed the team from not guarding the frontline. Have faith that your dps heroes will sort it out.
  • Your ult could use some improvement to have a bigger impact. You kind of wasted it on the tank the first time when you should’ve used it on the backline. Reinhardt is fantastic at punishing tanks who leave their backline exposed. If you see a Doomfist or Hazard jump right over you then that’s when you slam the enemy backline and go swinging. Without healers the tank will be a sitting duck.
  • It’s nice to see you use natural cover, most people don’t even think about that. Just remember that you don’t have to use a shield everytime you stand behind a corner. It might guard an overextending dps, but it also brings your shield to low health which can be critical if things turn south. Also peak more rapidly from the corner and swing while you do it. Even if you don’t hit anyone it will be anough to make certain heroes back off.

Your D.Va play:

  • You kind of have the right idea, but the execution is not quite there. D.Va excels at jumping single targets on high ground with high burst damage. But this needs a bit more mechanical skill and setup to pull off. You manage to bring down the two players on the left roof, but then you get stuck in the mainline. When so many characters are targeting you (including Sym turrets) then it’s best to leave the mainline and rotate.
  • The matchup was not that great for you with both a Sym and Ram, but don’t give up a character so easily. Ram has low mobility and Sym can be dived just like any other squishy. If she tries to teleport away you can just boop her with your boosters.

Your Roadhog play:

  • You had the right idea when you went on the left flank, but you overextended and ended up too deep behind the enemy team. Your team mates are left to fend for themselves and there are no heals to be found. On any other rank they would’ve chased you down hard.
  • Your hook could use some improved accuracy and quicker reaction. Without hook shots Hog doesn’t have much to threat his enemy team with.
  • It seems like you sometimes don’t know how to commit to something. When you hook the Ram during the final fight you then immediately turn around and circle around the payload. Your healers have your back and there’s no other alarming threat in sight so you can absolutely try to go 1v1 with the Ram. Instead you give him the chance to escape behind the right corner while you were shooting at nothing the entire time.

Ok thank you for your debriefing about tanks codes.

And supports and DPS codes ? (games) plz ?

Hey, I went through your gameplay and wanted to share some thoughts. I’ll try to be as clear as possible, none of this is meant in a negative way, just to help you improve.

First, I’d really recommend turning off music while playing. There were many situations where you or your teammates died because you didn’t react to important audio cues like footsteps or enemy abilities. Those sounds are critical for awareness and reaction time.

Another big thing is your camera usage. You spend most of the game looking straight at your tank, which limits your awareness a lot. Try to get into the habit of checking your surroundings more, look around, check behind you, and keep track of both enemies and teammates. The more information you have, the more proactive you can be.

Regarding your ult usage, you’re often using it without setting it up first. Ideally, you want to throw an orb before ulting, usually a damage orb, so you can maximize burst and value. That combo is much more effective than using your ult on its own.

Your orb usage in general could use some adjustment. Right now, you’re throwing them directly at targets, which causes them to pass through too quickly and lose value. Instead, aim at the ground near enemies or allies so the orb bounces and stays in contact longer, increasing its effectiveness. Also, try to use walls to control where your orb travels, especially when there’s no immediate target, this helps you get value even before fights start.

One important mindset shift: you’re playing very reactively, mostly just healing whoever is in front of you. To have more impact, you need to be more proactive. Try to make plays that force the enemy team to respond to you, rather than always responding to them. Supporting your DPS in aggressive plays or applying pressure yourself can shift control in your favor.

In duels, you’re usually using damage orb, but in many cases, healing orb is actually the better choice. Your main advantage is your self-healing, so leaning into that can help you win more fights, unless you’re up against someone who can also sustain themselves well.

Also, be careful with tunnel vision during duels. You tend to focus entirely on finishing one target while ignoring everything else. Winning a duel isn’t always about securing the kill, it’s often enough to pressure someone into backing off or wasting cooldowns. Always keep your team and your own survival in mind.

Lastly, your healing resource management can improve. You sometimes use healing orbs when your primary heal (right click) would be enough. Since your heal applies over time, try to use it more consistently across multiple teammates, think of it like small, frequent bursts rather than big, reactive ones. This will help stabilize your team more efficiently and save your cooldowns for when they’re really needed.

Ok ty.

No i don’t listen to music :slight_smile:

My last game to dva was 53/6. So finally, matchmaking is fine.

I’ll continue to evolve to try to reach gold.