I think these buffs to Venom Mine would be fairly minor power increases and would be fine to slightly make her better without doing some other buff to something else in her kit that makes her 1-shots easier:
Widowmaker
Venom Mine
Health increased from 1 to 20
Cooldown reduced from 15 to 13 seconds
You could buff Venom Mine more but eliminate the ability for it to reveal enemy players who are hit by it so that you don’t make her already very strong 1-shots even better.
It’s fine for her, but again the lower rank you are playing in the less the widow can even aim in the first place and the less her team can take advantage of knowledge about the enemies position. Plus you have to consider that you have given up one of only two damage ultimates that your team have access to now, greatly reducing your wombo potential.
You cant balance Widow if you consider lower ranks. The hero is not good there, because you need really good aim to play her well. Then shes incredible.
Yeah but I can’t stop my no aim teammates from picking her and getting 0 Headshots and getting steamrolled. They won’t switch they don’t get kills they die to Winston they contribute nothing to team fights and their ult doesn’t even do damage.
By saying this you show that you don’t understand widow’s design at all, and we don’t need more crutches in this game to begin with. Lowering skill floors is the last thing we need.
In no way should her grapple cool down be lowered. She becomes ever more undivable the more you lower it and it just reinforces counter sniping.
Slight correction. Wall hacks for the entire team. Even if she doesn’t get value from it, someone else on the team can. Like enabling potential stagger kills.
Widow has a kit, which only revolves around the Crit-dmg and is only passive, defensive and also very weak. No other hero is so tied to a single playstyle and influence.
In addition, apart from Bastion in Sentry, Widow is the easiest target of all. Even headshoting tanks reliably is more difficult than a scoped widow, she also has a huge hitbox and is probably the character who gets the least healing at all.
If we had really big, open maps or more maps like Havana or Junkertown, where Widow had a free hand, then 175 would be fine, but with the many small, winding maps 175 are definitely not enough. (At least outside of OWL, GM, Master and possibly Diamant)