Seriously, compared to widow Hanzos headshots always seem to be straight luck. He can fire randomly and get a kill or 2 with absolutely no effort. Y’all will argue and say it’s a skill issue but you look at the kill cam and 90% of the time he just happened to hit the head. It seems so unfair and comparing him to Widow Hanzos seems to take no effort or skill.
I have to agree with this, popping into a sightline, not aiming and just throwing it down and someone happens to get hit by it? It’s cheap and ridiculous.
I play a lot of Hanzo, and I will say this about him.
1.) He is strong, but not OP
2.) Dive obliterates him
3.) He has no middle ground, either you dominate or are useless
4.) Hero hit boxes need to be reduced to correct sizes, so his arrows can’t abuse them.
5.) I want SA reworked or changed, Hanzo has ALL angles covered in his weaknesses outside of dive.
Do remember as well that he has a wallhack on cooldown, easy to line up.
You either dominate all game or you hit nothing. Some moria or basically anyone that wants you just pops up and kills you.
It’s not about him being strong he’s literally just so irritating.
Read number four of what I said.
Reducing hit boxes to be correct to the size of the hero, would limit his, what you feel are, lucky shots. His arrows are already one of the smallest projectiles, so this would require him to have to aim much more precisely.
More skill expression, while maintaining his sniper identity.
Would that make you guys happy?
The real question is why you are losing to Hanzo that are just lucky. That’s objectively a skill issue, fam.
I was trying to say it nicely, but damn.
Try playing him yourself. Luck won’t do much for you. And even if you are right, which I don’t need to be higher than metal ranks to say you’re not, there are only 2 ways to make him more skill based:
- Increasing the arrow hit box would technically do so since it reduces the luck factor by adding forgiveness to missed shots.
- Or increase his arrow speed, which would increase his consistency at longer ranges. And since his previous speed was too much (125ms), doing this would probably demand a size nerf in proportion to the speed boost. The last time they did that (33% size nerf, 30% speed buff) was ultimately a buff.
So long as he is a projectile hero, he will always be pure luck. Let me clarify, his skill factor when aiming isn’t just knowing how far ahead to aim to hit, but being able to predict where the enemy will move, your reaction time, and how they will move.
Will they go to the cover
Will they jump
Will they crouch
Where will they use their movement ability to
They can’t rework him in any capacity you’re hoping for. The closest they might do would be to either make him a full sniper or fully lean into his spam.
Luck can overcome skill.
2 equal skill players missing 80% of their shots. Hanzo dinks a headshot, other guy dies. Other player just did healable damage.
Increasing his arrow hit box size will make more people complain
Hanzo is an archetype that is built upon his one shot ability, you can remove this capability, but make him utterly worthless, so his one shot has to change. Right now, he is at his arguably weakest state right now as he’s only received nerf after nerf after his scatter arrows rework.
Another possibility I see for him is having other abilities that aren’t based on arrows like changing storm arrows to another ability that is also oppressive to make it more obvious that Hanzo can be dived
Other character also has weapon that shoots faster than his arrows and is hitscan, if you are missing 80% of the shots with these advantages and lose is it honestly hanzos fault?
Ya’ll worried about hanzo while genji and widow are just farming entire games solo.
this is one change that we definitely do not need.
overwatch having no movement acceleration means having pinpoint hitboxes would make highly mobile heroes, or heroes with already tiny hitboxes a nightmare. could you imagine trying to hit a kiriko, tracer or genji if they could move and strafe the way they currently could but with an even smaller hitbox?
Both are missing 80% of the time. Both are getting healed.
Neither are better.
Hanzo wins.
Dude, what character are you playing to be missing as much times as the Hanzo, if you are not going to use any of your advantages what are you trying to prove. Instead of blaming hanzo go work on your aim so you destroy him before he can shoot another arrow. If the other player is playing soldier and missing 80% of their shots then the Hanzo player is clearly better and deserves to win that engagement
Like I said, the most they can do is either lean more into his sniper playstyle, which expanding on that would mean:
- Faster arrow speed
- Reduced mobility
- Higher damage per shot (135 to the body maybe)
- Probably a slower ROF
- Probably a removal of Storm Arrow and replace that with something like overpenetrating arrows, maybe add something to his LT like an explosive arrow so he’s essentially firing a smaller Milwood Greatbow from Dark Souls 3
Or lean fully into his spammer/ duelist playstyle:
- More mobility
- Faster ROF, probably enough to make Storm irrelevant
- Reduced damage per shot, which if he is to remain classified as a sniper would require he at minimum be able to OHK Widow, otherwise he needs to at least fire faster than Cassidy with higher damage per shot than him
- No OHK means no logical reason he shouldn’t get his 33% arrow size nerf reverted
- And no sniping means Sonic Arrow would likely get replaced by another damage ability, maybe a knockback arrow like Sha Lin from Paladins or be able to control his arrows mid flight like in the Dragons cinematic
I’m willing to try anything, but I can’t imagine either of these working out.
The number of times I’ve seen him clearly tracking someone completely different, miss them, and the arrow hits someone else behind them in the head is just stupid.
I would rather see him be moved to a more marksman style where his damage could be lowered, but has a slightly faster firing rate, replace sonic arrows with an ability thats not arrow based.
If he truly were a sniper, he should not have storm arrows, but if we made him a sniper, people would be screaming to have his kit and stats gutted until hes dead like reaper.
Right now he feels pretty balanced considering hes been getting nerf after nerf
I said 80% chance to miss on both sides. Its really that simple. It says nothing about my personal play, i just picked a number at random.
And no, the hanzo player is not better, BECAUSE HE MISSES THE EXACT SAME AMOUNT.