As usual, yes this number is correct. A dissatisfied person is 10x more likely to voice their dissatisfaction than a happy customer is to voice theirs, no matter how happy they are with the service.
True again.
As usual, yes this number is correct. A dissatisfied person is 10x more likely to voice their dissatisfaction than a happy customer is to voice theirs, no matter how happy they are with the service.
True again.
and right now their opinion is âa revert or a rework is not programmed for any hero, except maybe bastionâ.
Accept that.
I think itâs more than that.
(âThinkâ is the keyword here, This is just my own opinion.)
Letâs take a look at the balance triangle, shall we?
Balancing is based on these 3 points:
Now letâs see how Mercy 1.0 with mass rez fits in this balance triangle.
(I kinda miss this ult though.)
Meh, it could have been balanced to fix the devâs view and her viability. The playerbase has never liked the idea of Rez, anyway. Well, for the most part. A lot of those same people still hate it.
Iâm still not saying that Mass Rez is really what I want. Though they sorta kinda didnât try to make any changes to it at all before reworking her.
Time to see what the forums really think of mercy. is she fine? does she needs buffs? Does she need nerfs? Does she need a rework? Does she need a revert? vote here: h ttps://linkto.run/p/RTWC18M1 And tell me why you chose what you chose in the comments, please keep it civil.
Time to see what the community think
Weâve already been through this.
Her ultimate is a complete disaster for one. They tried to make it so that it would improve too many aspects of her kit, which resulted in a watered down ultimate. It doesnât provide as much overall or immediate impact as similar ultimates.
(Trans - up to 9,000 over 6 seconds
Supercharger - 50% dmg boostober 15 seconds
Valkyrie - up to 4,500 healing or 30% dmg boost over 15 seconds)
Thatâs because her ult is like her kit, consistent and sustain not quick burst.
Just like Soldier, right now she suffers heavily from the burst meta.
Seeing how she even in this meta has a fairly high pick rate, itâs best to see how she develops.
Valkyrie also removes all of the skill that Mercy requires outside of her ultimate. She doesnât have to prioritize her beams, and itâs much easier to position. Often times she can just sort of float over her team. So while it lacks impact due to what the devs were trying to achieve, it also feels gross to use.
Well overall I feel I can do more with Valk, but I do agree about the beamjuggling though.
Iâve always been a promoter of 75HPS on main beam, 50-55 on branches.
Resurrect is also way too strong of an ability, which is a huge part of why they needed to reduce the impact of her ultimate. However, Mercy already doesnât provide nearly as much utility or damage as most of the supports.
My general opinion is that Ress overall is a bad idea, but in her current state is fine.
Mercy is consistently at the bottom across all ranks
Thatâs not true, up untill diamond sheâs top 2 or 3
Iâm not saying that Mercy needs to completely reworked. I simply think that they need to make a few major tweaks to her current kit, such as reducing its duration and increasing its healing output.
Well I see that as minor tweaks, but I could see stuff like that happening if she tends to fall behind in a different meta.
Child: Buy me this toy
Parent: No
Child: Please?
Parent: No
Child: But I want it!
Parent: Too bad, the answer is no.
Child: Why? Why canât I have it?!
Parent: Gives reasons
Child: You are ugly and I hate you!
Parent: Still not getting it.
Child: starts throwing toys around the store so other kids are now miserable around them
I am sitting here waiting for the parent to take off their belt.
What issues?
That people find it unfun, unimpactfull and unengaging?
Those are subjective feelings, not something that should be balanced around
Subjective doesnât mean unreasonable. Music is subjective, that doesnât make Justin Bieber equivalent with Beethoven.
Almost everything in the game is subjective, right down to the old Tracer pose. Saying itâs subjective is a moot point.
It could be subjective and reasonably, garbage.
Thatâs because her ult is like her kit, consistent and sustain not quick burst.
Then shouldnât her healing output be at least more than half of what Trans currently has? Itâs sustain, but not great sustain.
Iâve always been a promoter of 75HPS on main beam, 50-55 on branches.
All of my yes. I do kind of want her base hps brought up to 55/60, though.
My general opinion is that Ress overall is a bad idea, but in her current state is fine.
She just canât provide as much utility because of it. And itâs a bit more situational than it really should be.
Thatâs not true, up untill diamond sheâs top 2 or 3
Iâm talking about potential. Not pick rate, win rate, or just healing.
if she tends to fall behind in a different meta.
If Iâm remembering correctly, her potential was still very low when compared to other supports before the support patch.
honestly who reads these
Subjective doesnât mean unreasonable.
I know and never said that. But from a gamebalance standpoint, it should never be leading and the subjective feeling of fun alone isnât enough to change a hero.
Or the hero would be so unfun that nobody plays it, but that would show in the pickrates.
Then shouldnât her healing output be at least more than half of what Trans currently has? Itâs sustain, but not great sustain.
Mercy is the consistent sustain healer, which she is, the problem right now is that the meta is all around burst damage and then you need burst healing.
Honestly we need more healers like current Mercy instead of all just being focussed on burst healing/saving.
All of my yes. I do kind of want her base hps brought up to 55/60, though.
Thatâs something that could be looked up and Iâm sure Blizzard is keeping an eye on that, I would say that 55 wouldnât hurt her much and should be implemented
She just canât provide as much utility because of it. And itâs a bit more situational than it really should be.
Thatâs why my general opinion is that Ress is bad overall, it puts too many restrictions on the rest of her kit.
Iâm talking about potential. Not pick rate, win rate, or just healing.
My bad, thought you meant pickrates
If Iâm remembering correctly, her potential was still very low when compared to other supports before the support patch.
She was a mustpick in the double sniper meta before goats
This, they have gone back on their word many times in the past. I donât see a problem with expecting them to do the same with their previous stance on Mercy
They have never went back on their word with reverts ,itâs all been normal buffs and nerfs ,nothing else.
A response would certainly be beneficial
How is any of this NOT a response ? Or is it only a valid response when it goes with what you want ?
I know and never said that. But from a gamebalance standpoint, it should never be leading and the subjective feeling of fun alone isnât enough to change a hero.
Or the hero would be so unfun that nobody plays it, but that would show in the pickrates.
The fact that we still need to talk about balance after Mercy has been all over the balance spectrum is just both sides missing the point. Feedback around Valkyrie was similar even when Valkyrie was at its most powerful version, right after the release.
Her design issues are there and will be there regardless of balance. Itâs what has caused this division of the community. Those issues, like everything else in the game or in any other art, are subjective, but they are also arguable and reasonable, and that is the basis around the idea of asking for a change that isnât based on a purely objective value (of which there arenât many).
⌠I remember them responding with âNo.â several times.
Mercy is the consistent sustain healer, which she is, the problem right now is that the meta is all around burst damage and then you need burst healing.
I suppose⌠I would just personally trade Rez for higher healing output or another some sort of new utility. I know that sheâs meant to be able to heal consistently, they even said that sheâs supposed to be able to heal more over the course of a match than the other supports. Thatâs not exactly the case currently, but Iâm sure with minor tweaks her potential will be on par with other supports.
Honestly we need more healers like current Mercy instead of all just being focussed on burst healing/saving.
I hope that Echo ends up being a sustain healer. It sounds like sheâs going to be a support.
Thatâs something that could be looked up and Iâm sure Blizzard is keeping an eye on that, I would say that 55 wouldnât hurt her much and should be implemented
I really hope so. The 50HPS nerf is what killed her for me, honestly. I didnât care nearly as much before.
Thatâs why my general opinion is that Ress is bad overall, it puts too many restrictions on the rest of her kit.
Agreed. I feel like we would be better off without it. I doubt thatâs going to happen, though.
My bad, thought you meant pickrates
All good! I might actually be wrong, anyway. Itâs hard to accurately calculate potential per rank because Overbuff doesnât provide any utility stats per rank. As I result, I have to estimate. Iâll link the stats I gathered on damage and healing potential before, if you want to take a look.
https://docs.google.com/spreadsheets/d/1fERE0_nY-tZPvcb-eYI81oXsEZRF6y4hljP_yAWqWaw/edit?usp=sharing
She was a mustpick in the double sniper meta before goats
I suppose so, though the only âimpactâ she had was damage boosting said snipers. She still didnât provide a whole lot other than that, and was used as an off healer because she was pocketing them.
At least, thatâs what it looked like to me. I despise pocketing, and rarely did it back then.
Child: Buy me this toy
Parent: No
Child: Please?
Parent: No
Child: But I want it!
Parent: Too bad, the answer is no.
Child: Why? Why canât I have it?!
Parent: Gives reasons
Child: You are ugly and I hate you!
Parent: Still not getting it.
Child: starts throwing toys around the store so other kids are now miserable around themI am sitting here waiting for the parent to take off their belt.
I pray I am the metaphorical parent and not the child in this storyâŚor Iâd be ok with being the toyâŚbut not the belt
Iâm sorry but from âa gameplay standpointâ you think fun shouldnât be a main factor? Have you ever PLAYED. a game? Or even read the definition of one. They are used for entertainment purposes. I.E. fun. Just look what happened to No Mans Sky? It was not fun. Nobody wanted to play it. And it wasnât until the community basically quit the game and posted how horrible it was did their developers start to do anything to make it better.
Saying fun is subjective IS true yes. But ignoring the fact it is a GAME where fun is a MAIN centerpiece is outright ignorant. (Not an insult but the textbook definition of ignorant).
Iâm sorry but from âa gameplay standpointâ you think fun shouldnât be a main factor? Have you ever PLAYED. a game? Or even read the definition of one. They are used for entertainment purposes.
Factually, most folks will not have fun in a game like this one if there is not balance, so in my opinion, while fun is absolutely critical to a game, balance ranks a bit higher
Another reason I think balance becomes even more important from Blizzards perspective is the ESports market. There, fun (for players) is of relatively little importance, but balance is absolutely critical
I made this mention early. Saying âwe arenât reworking anyoneâ is not a direct answer to âwhy are Mercy players being ignoredâ. Do you see the disconnect here? Honestly it frustrates immensely that this is the same argument repeated across the board. âThey answered alreadyâ. No they did not! They answered a question NO ONE is asking! Seriously? Please read what other people put before reiterating something I, and many others, have already addressed.