Please Remove Reversal

Okay, let me set the stage: Samoa, Round 1 A.M. East Coast, intsa lock hog reaper venture sombra zen, Run face first into an Orisa; result: the other team had a combined 1 death. Reversal… Blizzard, I respect the fact of trying to balance ranked growth with combined ranks of the teams; however, nothing feels worse than getting absolutely shafted, and in return you lose extra percent because of this magical number, and it makes even less sense if the average rank of the teams is higher that they would be favorited if you put 2 gms in dps and the rest gold players against a plat team guess what the gold and gm team would win with uphill battle while dropping 50 on each just take into account the stats and speed of the game please.

-A tired venture player

2 Likes

The modifiers have absolutely nothing to do with how well either team performs.

They are set before the game starts based on margins differences in teams MMR. You are talking tiny differences.

Reversal just means your team had slightly higher MMR than the enemy so you lose a fraction more when you lose the game.

1 Like

Again, read the post. I know how the system works Like I said a team with 2 gms and all rest gold would beat a plat or emerald team that should not be a reversal but it would be with this system

1 Like

That wouldn’t happen though.

Firstly, too wide.

Secondly, you’d get gold and GM on both teams.

The difference between teams in MMR is almost always marginal.

It was such a dumb change to give the modifiers names and show them. They’ve been in the game since day one, now they just cause annoyance and theories.

1 Like

I don’t think reversal is a problem it reminds me of uphill battle or expected but instead directed at the individual who is playing and that individual is you.

I haven’t fully read into it but my guess is either the entire opposing team mmr added together and either divided by 5 or 6 to see how accurate or if you’re a venture main they add the dps mmr and divide by 2 to see which is higher which sounds like calibration

1 Like

I agree with this. Compensate people for their time. If the match maker can’t find a decent game, don’t low ball what people are given. It’s often a bad prediction anyways.

Modifiers for MMR out of the player’s control should definitely be removed. A win should be a win, a loss should be a loss. 4v5 or 5v6 leaver should have a compensation. Add cheater compensation. That’s all, that’s all the game needs. No more calibrations, losing trends, winning trends, reversal, expected. Helps nobody, generally places players in the wrong ranks more consistently having these wacko modifiers.