Please remove passives/s9 hitbox/hp/armor changes

SUPPORT
I no longer enjoy support. Most of my gameplay is now healing through the DPS passive and higher health pools. It’s also changed breakpoints, so now my damage on support feels like it has little impact. I think the issue with S8 and beforehand with support is healing numbers were a little too high, which could make DPS frustrating.

DPS
This problem also bleeds into DPS. Sustaining damage characters like Soldier have been left behind in favor of burst damage and one-shot heroes like Widowmaker. Due to the snowball nature of 5v5, if one character on your team dies, the fight is basically over. This further exacerbates player frustration where they feel a good Widowmaker can hold the lobby hostage. It’s not that we need to remove burst/one-shots, but having lower HP makes sustained damage from characters like Soldier and Sym more viable. The higher health pools and armor changes mean tanks feels fundamentally nonpunishable. Several teammates can shoot them and I don’t feel the impact.

TANK
After playing Classic, I came to realize that if we’re going to continue with 5v5, instead of buffing tank health or nerfing headshot damage taken, we should instead be buffing their mitigation abilities across the board. Right now, I’m enjoying all three roles less than I did in early OW2. Adding health to tanks doesn’t make tanking more fun because shooting the enemy tank feels inconsequential.

Overwatch needs to feel lethal. Your skill should be rewarded. The way forward for 5v5 tanking is better mitigation abilities to soak damage for your team. This shifts tanking into a more careful game of cooldown management while keeping the frontline exchange lethal.

CONCLUSION
The combination of headshot reduction, armor changes, DPS passive, and higher HP has all contributed to my personal enjoyment of the game diminishing over the last few seasons, and I hope we can get back on the right track.

It’s not that I expect perfect balance, but I’d like to see a reduction in the number of frustrating gameplay moments.

Feel free to share your thoughts.

5 Likes

Root of the issue is absurd levels of heal stacking, and mid-combat at that. It makes no sense, all it does is make this game more casual and more braindead. (And no, GOATS didn’t take skill.)

Ana and Bapt can heal like 1000hp in 100 milliseconds.

1 Like

What rank were you during Goats?

I know where you are going with this, but stacking tanks and supports was genuinely free wins against people who refused to do it or counter comp.

I’ve always played with tryhards since 2016… I get top500 players in qp.

I mean AoE burst healing was the fundamental problem of GOATs and double shield metas, but they refused to fix besides October 2020 patch. Instead, we got 5v5, and now they put a lot of that power into supports to deal with having one tank, but now they add these new passives to nerf support’s carry potential, but the game just isn’t fun like that.

Cool dlesnt matter in qp

So you want to get rid of teammates reliably being able to hit things, and in return you want bigger shields?

Funny joke.

It’s not a horrible trade off… For me.

:muscle: :smiling_imp: