I enjoy this game, Quite a lot actually. This is considering the state of no pve. However, nothing, and I mean nothing, annoys and frustrates me more, than all the stupid Auto aim mechanics. A good Chunk of the roaster has this… Just why??? They can be countered, or have some, “negatives,” but man does it want to make me punch my monitor.
Winston: auto aim primary fire.
Ashe: bob
Cassidy: High noon
Pharah: sort of her barrage.
Reaper: death blossom.
Solider 76: Cod Aimbot.
Symmetry(the worst): 3 decent range lock on lasers, slow enemies, can be thrown or TPed. Her beam is just stupid too.
Torb: turret… whack a turret and make a sandwich.
Mercy: may possibly be the only acceptable AA
Moira(she’s next in line for the worst): tracking orb, long range damage beam, regen is stupid, and she can escape for practically free, and full health her self.
I get it, some are only ults, and many are just squishy DPs, that can be eliminated fast… unless someone no life the hero.
Idk, i’m just a trash panda QP player, but I almost want to delete the game every time I play. Thought this was suppose to be a Skill based game, not a causal fire and forget game.
P.s. I get wanting to appeal to casuals, but when you put AA heroes, its just no fun playing against. Or even with for that matter. Not every game needs to have easy mode.
You can remove autoaim, if you remove hypermobility. It is there to counter it.
Basically it is an evil, but a completely necessary one if you want hypermobility in the game.
Yes, you can remove it, but Tracer / Genji / etc would have to go with it.
Some heroes are easy because they do CRAZY high burst damage, some are easy because their mobility makes them hard to hit, some are easy because they are easy to hit things with.
Basically you have a 3 sided thing.
High damage beats auto aim, since, auto aim is low damage, and TYPICALLY not hyper mobile.
auto aim beats hyper mobility, since, hyper mobilities advantage doesn’t really exist against them.
hypermobility beats high damage. because high damage typically requires more aim, and hypermobility is hard to hit.
Is there an ultimate that actually requires any form of skill except Tracers pulse bomb, though? Mate, you might be playing the wrong game then. Aiming only gets you so far, but game sense is how you climb past diamond.
not auto-aim, area of effect with one of the lowest DPS numbers in the game
ultimate with many ways to shut down quickly
ultimate with many ways to shut down quickly
Not auto aim in any way
area of effect ultimate, can maybe count as auto aim?
That one I’ll give you
3 very low HP turrets with the same range as Rammatra’s pummel
pop up a barrier or wall peak, and shoot the turret. Turret now on cooldown.
Possibly the least egregious auto aim ever
Been disproved from being auto aim so many times I’m not diving into it, just a big weapon hitbox
So taking out ultimates and area of effect attacks, because ultimates are meant to be powerful, and the non-ultimate AoEs are not that great, we have Sym and Torb turrets that are easily dealt with, and Mercy beams which wouldn’t actually work without the lock on