I think that reducing Mercy’s health pool is the simplest way to try and find a way to make her easier to kill without harming her mobility and the way she feels to play.
Almost every Mercy player that I have seen has said that they would prefer literally any change over changes to her mobility. Take away resurrection, take away damage boost, change her healing, anything but touching her guardian angel. And it has been really frustrating Season 3 to see the devs do the one thing everyone asked them not to touch, and to have that continue into Season 4.
Blizzard has created a really good character with Mercy. As someone who has played her since the beginning of OW1, I think that Season 1 and 2 of Overwatch 2 has shown Mercy’s kit basically at it’s peak, with all the efforts they made in the beta and perfecting her GA and superjump/slingshot tech really paying off. You did such a good job with that, and I’m really sad and confused to see you take that away.
The way that Mercy shows her skill, in the simplest terms, is by trying to reduce the amount she dies, in the same way that a Widow might show skill in her aim. People hate when Widowmakers dominate a game, and what was the balance change? Reducing her HP to make her easier to kill. Because making it harder for a Widowmaker to aim would not make a lot of sense. It does not make a lot of sense for you to make it harder for Mercy to move around, when that is the the only thing her character does. Lowering her HP would have made more sense. Tracer, another high mobility character, also had her HP reduced.
Lucio, who has tons of other functionality and utility, is able to move unrestricted, same with Ball, and Doomfist. But Mercy, who doesn’t effect anyone else with her movement, cannot have the fluid and free movement that she has had for 6 years? Please do not take away one of the only ways to have a skillful impact on a game’s outcome, which would be her movement. Not every Mercy player is able to do what people see top ranked Mercy players do with their movement, she was never invincible, and it has never prevented her teammates from dying instead.
Really begging devs to consider different, simpler ways to change Mercy and make her easier to kill. Please do not try to fix something that isn’t broken. GA has been the same for 6 years and certainly did not need to change. 2.5s cooldown was already met with negative feedback, and now you have continued to add different caveats and further meddle with the way her kit has always felt.
PS. Her healing changes were really cool and interesting. Please consider finding another way to implement something like that in the future. I, and many other Mercy players, thought you did a really amazing job with her healing changes in S3 and are very sad to see them go away (especially with the GA changes essentially staying the same or worse).