Please please please remove crossplay

It is more disruptive than it is worth. The difference between console and PC players is too great. It should have never been implemented.

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It doesn’t need to be removed, but should be an option.

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Did they remove the option? You used to be able to turn it off (or was it off by default? I forget…).

I don’t understand why they lumped the competitive ranks together though. When I linked my switch account to my pc account, it overrode my switch ranks and replaced them with my pc ranks.

I can barely play with a controller and I was silver across the board in Switch. Now suddenly I’m supposed to play in plat and diamond ranks!? I haven’t touched the Switch since then.

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It was never an option on pc. Only console has the option, given I don’t see much of a reason for consoles to turn it off. Since it only applies to other consoles. And they can avoid pc lobbies simply by not grouping with a pc player. Pc has no way to avoid consoles other than being in ranked.

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After MR depleted the available player pool, QP needed more target dummies to go around. While crossplay does not lead to the best quality matches, it does a good job at keeping OW2 going.

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That is just a switch thing, then. My stats on console are COMPLETELY separate from my PC ones.

Though my career profile for this season will not be accurate because I played a couple console games with my hubby before getting on PC. Now it only shows my console stats

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Yeah, that’s not how it works. Cross play is specifically only when console players are queuing with PC ones. There is no console player getting put in PC lobbies solo

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As a console player who has no issues carrying in PC lobbies, I know for a fact that console players are just another thing people like to blame for losses. The difference is in your head. Look inward.

Or play competitive, which is the answer to almost everything people complain about on here but also the one thing they’re never willing to do.

There are good console players, and bad ones. Same thing as pc. But I don’t like having aim assist in my games. I would like an option to disable that, that applies to more than only ranked.

Wouldn’t surprise me. I don’t understand why they ever bothered putting Overwatch on Switch. I’m curious if they’re going to migrate it over to Switch 2 (Overwatch 2 on Switch 2? Makes sense, right?). That console supposedly can handle the requirements that the first one could not but at this point, for what audience?

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I hear you, but I think it’s interesting that some PC players think console players are garbage and making them lose, but others say that aim assist is op, which means the garbage players are killing them.

I think it’s not as a big a deal as everyone thinks. Even with aim assist, historically, console hitscan accuracy has only been 1-2% higher than PC. Not enough to warrant thinking about in my opinion.

You are correct – mixed platform players have to voluntarily group together for crossplay to kick in, and it only applies to QP / Arcade modes.

How it should work is console stacks ONLY get matched with other console gamers. So people can still play with each other, JUST NOT IN PC LOBBIES.

If you’re in a pure console stack you will never be put in a PC lobby. Outside of custom games.

Both can be true simultaneously, think of how many aimbot videos exist where they simultaneously get a bunch of kills they didn’t deserve and lose because of their poor gamesense/positioning. Console players absolutey can operate under the same dichotomy (albiet usually with worse aim than literal spinbots) , just watch a bunch of spectating bronze console videos and look closely at their tracking. No player should get tracking that good for free, especially given how more and more consoles natively support gyro aim and mouse aim (even as a selling point for the switch 2) which entirely remove the reason aim assist existed in the first place but players who use those input methods are still free to abuse their aim assist to their heart’s content.

Just one more thing making qp unplayable and lowering the skill floor even deeper into the mariana trench.

The moment they micro-tune the aim assist to not react faster than the player to someone running across your crosshair when you’re aiming at something else and/or allow it in comp will be the death knell for any aim-based skill expression left in this game, as many other games (Destiny, COD) have demonstrated.

It does take skill to aim with a controller. It is skill-based. I find aiming with a mouse to be easy and boring, not particularly skillful. You just point it where they are like clicking a file on your desktop, and it’s not hard since you get your whole arm to control the movement.

It’s funny that you mentioned Destiny, because Destiny 1 was console exclusive for years when it launched, and that’s when it was one of the best FPS games ever made. It went downhill fast after PC was included for Destiny 2. They had to sterilize all the weapons and abilities to lean more into twitch mouse movements, which negatively affected everything even down to PvE encounters. I was still wrecking PvP lobbies, but it turned into just another boring FPS that was all about pointing and clicking the fastest, so I gave up on it.

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Yes, aiming with a controller un-assisted by any software aim assist does take skill. I am a big fan of gyro aim for this exact reason.

I would argue otherwise, it may be easier to make microadjustments on a mouse compared to raw analog stick input, but when compared to an equivalent input method (gyro aim + flick sticks controller) they take about the same skill to use. Aim assist regardless of input method objectively lowers the skill floor (and sometimes the skill ceiling too if implemented poorly), which is why I’m not a big fan of it in any capacity.

That may have been what their philosophy was at release (I wouldn’t know, I didn’t play back then), but certainly nowadays they have the exact opposite mindset given their implementation of aim assist screws over M+KB players exclusively (and cannot be disabled because that would expose just how awful their servers are) while giving controller players blatant aimbot along with the implementation of Airborne Effectiveness further lowering the skill floor for controller players who can’t be bothered to look up along with ruining the PvE sandbox for no reason especially given the fact that bungie has demonstrated they can give weapons seperate stats in PvE and PvP, in addition to the fact that they implemented the aforementioned aim-assist micro-tuning. They are strongly Pro-Controller and Anti-M+KB, no doubt about it.

It’s a shame a Scout Rifle with weaponfeel as good as The Dead Man’s Tale is locked behind that travesty of a game. Its glory even puts Ashe’s Viper to shame.

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Another thing they need to do at this point is to fire the match making team in Overwatch.

Can we please just get decent divided teams for once instead of this flub of a mess.

I’m a console player, but I have played a tiny bit of OW on my pc about 5 years ago, I just don’t really game on pc. But when I tried OW on pc I finally understood why so many people say pc is the best way to play games like this. I found aiming sooo much easier with mouse than on controller. I don’t think aim assist on console makes you better than on pc personally… it’s just a much faster way to aim using a mouse.
On pc in my 30 hours or something of playing, I was getting so much higher accuracy stats than I ever got on console.

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I don’t think crossplay actually happens unless a console player groups with pc players? Surely doesn’t happen that much. Crossplay is mainly so that all the console players like myself get put together, so the queues are better. PC is still just PC players for the most part?