Not sure exactly your point, but from what I can tell the appropriate response to your post would be to explain that certain heroes might require a higher skill cap to get value from them while more generalist heroes have a lower barrier for entry.
I’m not exactly sure if that addresses your argument, I’m not exactly sure what you’re saying.
That heroes who have high win rate while are picked in once in a blue moon should NOT be considered normal or fine. Do we need to draw it too for you and the dev team ?
I doubt any of them even look at full data after the comment of that dev.
Also, the opinions of those who are actually in high ranks and grind the ladder daily for years matter more than one’s who is in plat with ’ data ’ and claims s76 is fine.
To preface this I am a GM support player since this dev comment talks about top tier gameplay. I and the entire community are disappointed for our thoughts and comments being constantly being falsified time and time again by the dev team. We only want the game to be in a better state, look at role queue, a suggestion from the community that overall bettered the game; took 3 years but its better than never.
Power creep is not a delusion of us low-minded players but a fact. Just look at Mei and Reaper and their lack of reverts after the GOATS meta was essentially deleted. Mei should not be able to multi freeze targets then when she gets low, shift into ice block and pop out full health. Reaper’s old kit used to actually be punishable and had counter-play. Now reaper can cancel wraith, teleport while falling off the map making boops basically useless against him, life steal a great percentage of health, making playing tank even more terrible, and when he ults, he’s basically immortal because of the life steal. How is this not power creep? Soldier and Genji, some of the more skillful heroes in the game that players should be rewarded for playing are in the most terrible state they’ve been in since GOATS. Genji is unable to pull off an ult without getting rocked, bashed, booped, slept etc. Soldier literally outputs less damage than Baptiste and that’s that.
The core characters of Overwatch should not be overshadowed by newer heroes such as Sigma and Baptiste. Symmetra was nerfed to uselessness after she was a product of the double shield meta, though Mei, another product of the meta is left as is. Doomfist was also nerfed but to a lesser extent, he’s actually in an okay spot but still annoying as any one shot hero is. Another victim of powercreep is no other than Mercy, another original Overwatch hero. Mercy is not in a balanced state, Mercy outputs a measly 50 hp/s and 60 hp/s during valkyrie. When healing a teammate you should not have to pray that the enemy misses their shots for your teammate to survive. The other supports such as Ana and Baptiste need to either be tuned to be comparable to Mercy or she needs to be buffed to maybe 60hp/s to not be thought of as a throw pick or a portable damage boost.
The dev team always provides numbers but it is not always about numbers, just look at map winrates, Paris and Horizon may have a near 50% winrate with defending and attacking but look at the community view on those maps, this is comparable to Soldier and Genji on paper vs in action. The dev team should prevent themselves from responding with a “fun fact” (which is a smack to the face) to listening to the people who experience the game daily at a variety of ranks.
Mister Josh there was a time long ago before the reworks when Torbjorn and Symmetra both had unrivaled highest winrates in all ranks, it was around 60% from what I remember. They were generally rarely picked heroes because they were useless in most situations and their general winrate didn’t change that.
Also I always assumed winrates are swayed mid match due to hero swapping? I often get random winrates on heroes when I switch mid match. And most Genji/Soldier players are asked to switch, flamed, avoided and reported. Because those are not optimal heroes.
Because you have hybrid monstrosities with insane damage that can singlehandedly shut down half of the enemy team. Because DPS can do a work of a tank and still put out huge damage (Mei), because healers can heal insane amount AND do huge damage AND have free ticket out of jail type of abilities at the same time (Baptiste), because tanks do more damage than DPS (Sigma…AND Orisa). That shouldn’t happen. Each role should have their work to do and each role should have to work with other roles to win. It’s a team game but there is no incentive for team play because several heroes can do everything and they don’t need their team for that.
Stats mean nothing and we need nerfs. Global damage nerf, global healing nerf and nerfs to cooldowns. Test that please, with adjusted values based on current hero strength or lack thereof. I played the game with 75% damage dealt, 75% healing received and 120% cooldowns and surprisingly most heroes was still okay to a degree. (I do NOT think same flat nerf for every hero is a good idea I was giving an example)
Also as fully casual player: you already have entire game incoming dedicated to casual people, there is Quick Play with regulated 2-2-2 and Arcade full of choices. And few less mechanically demanding heroes. Casual players are already taken care of. And all the lower ranks are casuals. They will be fine, I promise. They may get upset but they will be fine in the end. NERF STUFF.
But is this considering the heroes pick rate? Third party sites suggests that Soldier is one of the least played heroes in GM with an abysmal pick rate, that tends to distort the win rate…
The Heroes with top win rate among DPS in GM seems to be Ashe, Sombra, Soldier, Junk and Phara (in that order). But you can’t use that data to say that Sombra and Phara are in a good spot since they also features a >0,4% pick rate; Some of the lowest in the games history.
So while this may be interesting trivia I think it raises more questions about the balancing teams reasoning than it answers.
Oh I remember shooting into 20 shields at once while there is a support hero that can snipe me across the map with more dps than a Soldier:76 while having the ability to literally make everyone invincible duplicating projectile damage and jump like he’s Jump King. I loved Season1.
Of course this is sarcasm but like there is no way you guys don’t think there is power creep in this game. It’s plagued by it.
Good to see actually constructive communication from devs.
But stats do not work that way. Win rate says very little about overall effectiveness of a hero without pick rates. And overall effectiveness is what we players care (complain) about, we don’t care much about how well a hero performs in a niche.
Also a hero’s effectiveness tend to be overestimated by lower pick rates because they are mainly played by people who truly master the hero. This is further inflated by heroes with a steep skill curve, which utility based heroes like Genji and Soldier tend to have.
Wah wah wah nerf damage power creep but don’t nerf my shields, stuns, and healing powercreep. DPS bad support tank good, you see, I’m the only player in the lobby who is allowed to have fun! Why is blizzard nerfing my get out of jail free card characters? I’m having fun doing nothing compared to the other players!
Third party sites gathers data, it’s not just some random guesses out of thin air. Of course they can’t have the full picture but it’s also the only tools we got to work with since Blizzard hides are all official numbers.
For the record the third party sites have a VERY good track record of matching what we’re actually seeing on the live servers.
But hey, if you want to ignore the only data we got in order to do the “bUt bLiZzArD tOlD mE sO” dance that’s up to you.
Reminds me of the situation in Hearthstone where Blizzard tried to discredit data gathering sites because it exposed huge imbalances…