This morning, I was playing competitive on junkertown. Both teams had made the payload to the final point (both teams scored 3 points). The difference was that We had 2 minutes, and they had none. But they managed to push the payload almost all the way. So then it was our turn to attack. and we almost got it to where they were to win. But then the dva ult came in and screwed everything up. And we lost. Because of overtime. So what I suggest is that overtime is only activated for 30 seconds. Meaning that it can only be activated for 30 seconds. This would mean that whoever has the most time in the end, still has the upper hand. Because for some reason, whoever has the lesser amount of time goes into full big dick mode. And just pushed the payload all the way to the finish line.
Pass. If that was the case then the timer is just 30 more seconds. Overtime is super high risk and fun. If you cannot clear the payload and they did then why should you get the win? You wasted the upper hand.
think about this in both teams perspectives. you dont want the enemies to push the payload when its overtime cuz they might win but what if you were on that situation?