The hitscan meta is so freaking oppressive. Ashe, McCree, Widow, Soldier… there’s basically no point in playing anything but hitscan for dps. The worst part is that it forces a shield meta because without shields, you just get instantly murdered by the hitscan poke.
1 prong is, yes hitscans (and arguably just lower and lower TTK overall) being too strong necessitating more cover.
The other prong is that there’s simply nothing that really punishes specifically running 2 barrier tanks compared to single barrier tank.
i.e. even if say many damage heroes got nerfed to be a lot less oppressive, if you can still spam barriers at the enemy blocking a lot of damage, what’s there to punish that? having dedicated damage heroes to shield break doesn’t really punish double barriers more than single. there needs to be some other mechanic that discourages it.
imo 1 possible solution for the 2nd prong might be:
They said they were experimenting with a lot of things, which included both lowering and increasing damage.
If double shield is gone most hitscans are flat out busted, undeniably so, either it’s addressed fast or 6 months from now, and I think it’s coming in fast given pro feedback about it.
" Interestingly, on our list of experiments to try is to make the game significantly more lethal than it is right now. I’m not sure how it will play out (we haven’t tried it yet), but the goal would be to allow for more ‘carry’ potential, as a great player would be able to more easily 1v2 or 1v3 enemies. Again this would just be an experiment, but its interesting to think about and potentially try."
“This would mean Tanks would be less about pure protection, and more about brawly offense. Barriers would be less prevalent, damage overall would be higher (tanks doing more dmg, and reducing less dmg), which is kind of scary potentially. We’ve already been experimenting on this front and so far its been pretty fun, though the game does feel significantly different.”
Interpret it as you wish.
Pro feedback is very clear cut on this. Highly doubt blizz would go against it.
They clearly stated they hope to reduce barriers importance, they want tanks to be more damage instead protection, and want to raise carry potential of heroes.
Kaplan itself said he want the game to become more fps less moba.
Nerfing hitscan won’t solve the Double Barrier meta literally nothing would change aside from Flankers like Tracer & Genji being the dominant DPS picks. In fact McCree & Ashe weren’t even top tier DPS when Double Shield first became meta.