why did you buff everything about ashes primary so hard without nerfing that corny ability?
I have literally never seen an ashe player do anything other than press E looking at a choke point then just bodyshotting someone once for a free kill. It literally makes her a training wheels sniper.
You raised the TTK on her primary fire, she doesn’t need the cooldown to get kills anymore, please nerf dynamites burn and/or radius
I use to think dynamite was mega cheese and free damage, but now I understand it’s an essential part of her kit because she’s supposed to be a bandaid fix hitscan to keep all the cheesey characters in check.
It burns off armor (really helpful)
It burns through moira orb (really helpful)
Negates strong AoE healing
I get that it can be used to get ez kills or whatever, but we seriously need a dps that can deal with this stuff by themselves.
Dynamite is fine. I’d rather they tone her clip size back down since the buff kinda removed one of her weaknesses (ammo management), and I’m not generally a fan of doing that.
forces the need for AOE healing* and when you don’t have it youre at a huge disadvantage against her
and in a 1v1, literally just press E and left click twice, and even if the ashe dies theres literally nothing the other person can do, they just die because of the fire
either one is fine, but I don’t understand why they buffed anything in the first place, she was already in a good place, other heroes just needed to be tuned to around her level
she really cant be allowed to have strong/fast TTK with her primary and a high impact E
I don’t get your logic.
So, when we nerf dynamite into the ground, what will you do when the enemy supports Still pick Moira and Brig? Your only options are Widow/Hanzo, but what if they have Rein+Zarya or double shields? Guess you’ll just suffer🤷♀️
We really shouldn’t nerf dynamite just because you can’t win a 1v1 due to a 10 second CD imo
It isnt AoE healing is only used due to Dynamite, or Dynamite is only used due to AoE healing, its both at the same time. Counters are allowed to go both ways sometimes.
Why? Many DPS do. Honestly, Dynamite is much easier to play around than other DPS damage abilities–if she doesn’t pop it, you pretty much can disregard it entirely because you can literally walk into, across, and out of its range in the time it takes to explode. And if she pops it… well, that’s good skill on her part and should be rewarded.
I agree that some of the buffs were unnecessary (mainly the 15 ammo buff, but also the quick hipfire on descope), but I don’t think they make her a broken monster or in dire need of nerfs. She’s just strong. The other changes she got were perfectly fine IMO
Dynamite is fine, like…you guys have complained NON STOP about healing creep.
Ashe says hi, softens enemies up, and nerfs Medic healing per second to give your team a chance of securing kills. All without being able to kill a single hero in its own.
Ashe is fine for the most part but this I can completely agree with, watching that damage boosted number in the tab menu go up after she uses Dynamite is pretty damn insane. Had 2k damage boosted in a couple minutes due to her alone.
yes, people want to be less dependent on healing, dynamite forces you to be dependent on healing otherwise you just flat die to her every engagement
genji + any hitscan, also ashe isn’t a genji counter
because ideally moira and brig wont be getting played so often forever, since metas should be rotating, if theres an ashe against mercy ana or ana zen, theyre screwed because theres no AOE healing lol
Why is dynamite suddenly an issue? She needs twice as many headshots as a widow to get the same kill so she has dynamite in her kit. All the recent changes to Ashe were mainly targeting her unscoped fire anyway, the spammy unreliable one
The only parts that affect her main scoped fire are 3 more rounds in a magazine and her reload can be initiated slightly earlier than before after a shot, to compensate for this larger magazine, but the reload animation and time itself are still the exact same as before