Please keep Symmetra's lock-on

Then don’t increase the damage? It didn’t need damage buffs to begin with. Everything else would make up for her old primary fire.

It was in reply to LOLdragon, I was just answering where it was posted. I never said anything about the lock-on myself. Sorry for offending you if I did.

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After Sym 3.0 hits live, there will no longer be any lock on weapons. The new beam honestly feels more in line with the rest of the game now.

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All things considered, it’s better to actually make the character all around better than leaving her as a low skill, never used hero because a minority uses her. It’s whats best for the game. We just got Bridget who falls into the forgiving aim category. There’s others too.
A DPS has no business with auto aim.

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Without the gun changes she’ll just be a TP bot, which on its own is also good but her gun really do needs to be what it is on the PTR now.

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Calm down, my man.

As was posted, it was impossible to increase her DPS without removing lock-on. Now, Sym 3.0 melts everyone almost instantaneously at max damage. It’s almost comical.

As for the gameplay changes, yeah - what do you expect? For them to keep a bad character bad forever? I personally don’t see the problem when there are other characters that don’t require hard mechanical aim you could play. Just chill.

If anything, I still think 3.0 needs buffs. You can hit me up with some suggestions we could discuss.

Old Sym is gone. Sorry to be harsh; but that is the reality here.

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Just because someone is a minority doesnt mean they dont deserve to be taken into account.

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So that’s what it boils down to? They had a sudden urge to make Symm a high DPS?

“Hey kids, sorry we had to demolish your playground but we just HAD to make room for a bigger garrage that can fit Daddy’s new Lambo.”

I’m just sad right now. :frowning:

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I don’t think only the no lock-on is an issue with new Symmetra for players with disabilities. She is a lot more fast paced and you have to be able to quickly whip around to set things up. Problem is, slow-paced gameplay is impossible to make good for this game. There is no buff they can do to Symmetra with that old playstyle; and that playstyle relagates her to a waste of a character slot (especially a waste of a slot that could go to a good support hero). Leave in old Symmetra? Maybe. But it’ll still remain she’s a waste of a character slot and is a throw pick.

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I can understand she is fun, and while personally I disagree I can’t ignore your own opinions on something subjective. But she will never be good how she is, and the game will continue to pass her by until every hero has a way to beat her and then playing her would just become unfun due to the other better heroes.

Basically.

If they mapped her old Photon Barrier to another key, I think she’d be solid IMO. But old Sym was certainly a waste of a support slot.

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As a Sym main, I am excited to play this new Symmetra with these changes. Ramp to 180dmg/s? That’s insane! Even if it takes time to get there, that’s a dead Tracer in less than a second. Just having the base as 60dmg/s is going to be so much more viable.

I feel for the players that relied on her lock-on, but she really needed a damage increase to account for the change from a passive play style to something more in line with the rest of the cast.

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Having the ability to bend around corners, was shameful. It shouldn’t have done that and auto aim heroes like that need to be reworked. She was in a bad place, with a bad gun.

This is the first time that I can seriously say Symmetra is awesome.

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Mercy can have a big impact tho wot

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I was talking as if we were changing live Symmetra, who locks in a 7 meter and has a max DPS of 120.

I can sympathize for those with disabilities. Maybe they could preserve the lock on? But the damage would have to be like 50/s no ramp to make it balanced. Also understand the situation Blizzard is in: a hero who is literally never played and is a throw pick, and they have heroes being released that make her worse every year. Eventually even those who find her fun will be unable to play her into newer heroes as the game passes her by. Only option is fix now or leave her to rot until she literally becomes unfun since she can’t keep up, even to people who main her. In the end, those people will probably leave Overwatch since their hero can’t do anything against the rest of the cast or they can’t work with the changes due to disabilities.

They could have easily applied the code they used for Sombra’s LOS hack to Symm as well. This would cause the beam to break much sooner if the target went out of LOS.

Also I would have done the following:

  • Make it break if the target moved off the screen.
  • Make it use ammo faster as it’s damage increased.

All they had to do was make small adjustments to it and most people would have accepted it.

Zarya better have some snarky voiceline comment about Symmetra’s new weapon and how it’s a copy of her Particle Cannon but weaker.

You can keep the majority of the rework, except for the primary fire change. How “slow” it seems doesn’t matter at all, because you can most definitely play old lock-on Sym with a fast-paced kit.

I think it’s actually just a little bit stronger.

This was the core problem. I don’t think her design was horrible it just turned into being horrible.

In the Beta before Lucio was introduced she was a good pick. Then Lucio came in and sped everyone up and that pushed Sym away hard.

Then Ana came along and pushed her even more. The final nail in the coffin was the introduction of KotH maps. Yea a good addition to the game as a whole but over the years Symmetra’s kit has been obliterated by the passage of time.

Sym 3.0 catapults her into the game again, making her fast paced and more rewarding to play.

I’m a Sym main who’s top 3 heroes are all heroes who require no aim and I am 100% fine with the change.

I’m still gonna play my Indian goddess and I might be bad with her for a while but I am willing to learn. Especially because of how much fun her new kit is.