Please, just powershift doom

tl;dr: Doom boring. Stop stroking rocket punch and actually let the rest of his kit see some shine. Revert him to 1st beta iteration. His upcoming “buff” is actually a nerf.

I don’t care if you think doom is weak, strong, middle tier.

It’s simple, the way to get value out of doom right now, especially in higher elo, is boring.

That’s it. It’s just boring. This change he’s about to get is in no way shape or form helping that out. The change does nothing and if anything, it’s just another net nerf to the hero. Which if you think he needs a nerf? Fantastic. Happy for you. I don’t know what a nerf to his ult charge is going to do in terms of lowering his strength if that’s what you want? But that’s besides the point.

This hero desperately needs to move away from just being a rocket punch bot, and that being his entire identity. Because it ISN’T. He has 2 other abilities that need help.

Block? Garbage. It’s borderline useless if there is any ounce of a stun / hack on the enemy team. Not to mention, your main value of doom (Empowered punch) is completely out of your hands. That’s dumb hero design. At least with zarya, at times you HAVE to shoot the bubble because zarya is still a threat while her bubble is up. Not to mention zarya gets value from ANY damage hitting her bubble. Doom is forced to hit a set amount of damage from his block, for it to actually translate to empowered punch.

Doom ain’t no threat. If he’s blocking, he’s just sitting there looking stupid not being able to fight back. He’s a free CC target and if someone is behind him, a free shooting target. The ability sucks.

Slam? It’s a glorified shield generator. The damage is poor, and it’s literal only use is for mobility and generating shields. The ability needs the slow back. There was ZERO reason to remove the slow in the first place. No one had an issue with it, the hero was near perfect in the first beta iteration. And they completely stripped it, and for what? To force dooms to rocket punch EVEN more???

Hell even adding more empowered effects would be good. Empowered slam, empowered meteor strike. SOMETHING. Make the empowered effect actually worth something for the difficulty it has to charge. Because as it is now empowered punch comes 75% of the time from my ultimates, and 25% from enemy teams being stupid enough to just charge me up because they feel like it.

Or an even better idea.

Just completely revert the character to the first beta iteration. It’s crazy to see a top 3 hardest hero in the game to play, being forced to use his most boring ability and playstyle to get value because the rest of his kit is just bad. I’ll happily accept rocket punch nerfs, if it means the rest of his kit can actually be useful instead of doom being a

“me go in, me get ability thrown at me, me go out, my team go in, my team win cause enemy team no ability to stop, profit”. It’s so boring, every other tank outside of ball, who suffers the same problems, has more urgency and actual control of what they can do. My value is entirely up to my team being able to profit off the fact I dragged and baited out abilities. If they don’t? Welp can’t do much because my hero definitely can’t actually do things on his own.

Also side mini note on the “buff” he’s going to be getting.

It’s meaningless. Doom ult doesn’t suck because of his lack of health. Doom ult sucks because it hits like a pillow (if even that) and leaves him as a free target to just CC and pump shots into. Him gaining 75 hp/s while in the air, straight up won’t change that fact. It’s just a net nerf because now he gets his ult slower to compensate for a change that doesn’t even actually help him. If anything it’s a detriment, because the longer that doom stays in the air, trying to regain health, means the more time the enemy team has to react to him landing and also means the more time that his team is without a tank.

It’s a garbage change.

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yeah if you think the meteor strike change isn’t unnecessarily broken for doom then you are just low elo and bad at doom lol

I’m neither.

Doom otp of 6 years and I’ve been GM for 4 of those years.

Please explain why. I at least gave you a reason why the buff means nothing to me, you just came here, called me bad, and didn’t elaborate. Sounds like you don’t even know why you said that.

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you telling me that you’ve been a doom otp for 6 years just conveys to me that you are still upset that your character isn’t random-one-shot broken anymore

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Solid explanation of why you believe what you said man!

Thank you for enlightening me here today with the most pointless reply possible!

Also, calling me low elo and bad, but saying this:

Ironic.

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you 100% are low elo

if you think doom was not insanely problematic in ow1 because of his ability to go in and almost guarantee a trade with his one-shot ability then you are just very biased for your one trick

also, if you think im low elo feel free to look at page 3 of NA tank top 500 leaderboard, just one of many random accs i own

You have still, YET to provide a single answer to my question…

You are not here on this forum to discuss. You’re here to be a toxic weirdo.

Please, get a hobby.

3 Likes

not reading all dat, glad to hear or sorry that happened

its just funny arguing with one tricks because, especially one tricks of characters that are notoriously low skill floor to get value on, will never admit that their character is just horrendous for the games state of balance

doomfist would become cancerous with more cc

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considering he was perfectly fine in the first beta? And had very little complaints about him?

Yeah I doubt it.

This is through the lens of a Doomfist OTP

But if you played slow and immobile heroes your opinion would be a lot different

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Absolutely insane that block ability was made for this character. Maybe ok as a situational ability, but they went as far as to make it an integral part of him. DPS doom was a top 5 character.

I’ve played other heroes. doom isn’t the only hero I’ve ever touched lol.

I was there during the first beta iteration. I played the game, I was apart of the community. People did not give af about doomfist having that slow.

There wasn’t even any metric to remove it from. It’s not like we had comp stats to balance off of, the only comp going on was OWL, and even OWL players didn’t care about the slow.

How is his upcoming change a “nerf”? And I’m not even asking that as a Doom player myself too - as far as I remember, they are letting him regenerate health while in the air in his ult and nothing else. Which is better than how it is now - or did I miss something?

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They compensated that “buff” by making him charge the ult slower. Except the buff, isn’t going to make meteor strike better so it’s a net nerf, because now he just gets the ult slower because of a change that doesn’t even help.

The longer doom stays in the air regaining that HP, is more time the enemy team has to get cooldowns back, to prepare for his landing, and it’s also more time that doom’s team is without a tank.

The change doesn’t help with the ACTUAL issues meteor strike has. It hits like paper and he’s a landing free CC target to pump shots into.

Meteor strike isn’t the worst ult in the game because of doom’s HP pool while landing. It has nothing to do with it.

1 Like

Ult tempo, less ults = less value from doom

Ah yes, I did forget about getting the ult slower.

I would be mad remembering this now, but the ult is so useless that I can’t be bothered to be mad. I still do get some kills here and there with it, but then I have to play the minigame of get out safely once I land.

Disagree.

Surely as a long time Doom main you’ll acknowledge that a significant percentage of Doom Ults are used as an “escape” or to get back to your team, right?

So now instead of ever having to do that you can just hang in air for 2-3 seconds and get back 200hp and keep attacking. Yeah, your team doesn’t have a tank for those couple seconds, but your team didn’t have a tank while you were jumping back to them for heals which took much longer than a couple seconds.

It is a flat out buff, and if you don’t see it you’re too biased by being a Doom OT to be objective in the matter.

…it’s a pretty guaranteed kill on Ana unless a teammate can save her with invulnerability or grip, and she’s in every match so you’re being over dramatic.

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Yes… this change, won’t change that from happening.

Way to completely ignore the part, where I’ve already stated multiple times…

The issue with doom’s ult isn’t his HP pool while landing. It has zero to do with that.

It has everything to do with the fact it hits like a paper airplane doing a nosedive, and he’s a free target while landing to CC and pump shots into.

This change, doesn’t fix EITHER of those issues, so guess what? Doom mains will KEEP ulting as an escape.

Also, at least while he’s back getting heals, he’s at least still a body on the field of play. Meteor strike, you’re completely removed from the field of play.

Or maybe I just actually understand the hero more than most and realize what the issues are of the character.

How so? At minimum it will allow more options on every single Ult in which Doom popped because he was low health… which is like 70% of them.

…except your tossing up a pretty wild straw man here. Literally no one has evers said Doom’s Ult’s biggest issue is his HP when landing… because he NEVER lands in danger while at low HP. He Ults because he’s low health and can go anywhere on the map safely.

However people have complained a ton that Meteors biggest use was as an escape, and this helps to mitigate that some.

This is the kind of thing I’m talking about when I said you’re too biased on the subject.

A Doom sitting in his backline for 3-5s is beyond “not having a tank”, it’s often a detriment cause not only is your tank unable to do anything but one or both the supports are gonna be focused on him, leaving your DPS to get jumped during that window.