tl;dr: Doom boring. Stop stroking rocket punch and actually let the rest of his kit see some shine. Revert him to 1st beta iteration. His upcoming “buff” is actually a nerf.
I don’t care if you think doom is weak, strong, middle tier.
It’s simple, the way to get value out of doom right now, especially in higher elo, is boring.
That’s it. It’s just boring. This change he’s about to get is in no way shape or form helping that out. The change does nothing and if anything, it’s just another net nerf to the hero. Which if you think he needs a nerf? Fantastic. Happy for you. I don’t know what a nerf to his ult charge is going to do in terms of lowering his strength if that’s what you want? But that’s besides the point.
This hero desperately needs to move away from just being a rocket punch bot, and that being his entire identity. Because it ISN’T. He has 2 other abilities that need help.
Block? Garbage. It’s borderline useless if there is any ounce of a stun / hack on the enemy team. Not to mention, your main value of doom (Empowered punch) is completely out of your hands. That’s dumb hero design. At least with zarya, at times you HAVE to shoot the bubble because zarya is still a threat while her bubble is up. Not to mention zarya gets value from ANY damage hitting her bubble. Doom is forced to hit a set amount of damage from his block, for it to actually translate to empowered punch.
Doom ain’t no threat. If he’s blocking, he’s just sitting there looking stupid not being able to fight back. He’s a free CC target and if someone is behind him, a free shooting target. The ability sucks.
Slam? It’s a glorified shield generator. The damage is poor, and it’s literal only use is for mobility and generating shields. The ability needs the slow back. There was ZERO reason to remove the slow in the first place. No one had an issue with it, the hero was near perfect in the first beta iteration. And they completely stripped it, and for what? To force dooms to rocket punch EVEN more???
Hell even adding more empowered effects would be good. Empowered slam, empowered meteor strike. SOMETHING. Make the empowered effect actually worth something for the difficulty it has to charge. Because as it is now empowered punch comes 75% of the time from my ultimates, and 25% from enemy teams being stupid enough to just charge me up because they feel like it.
Or an even better idea.
Just completely revert the character to the first beta iteration. It’s crazy to see a top 3 hardest hero in the game to play, being forced to use his most boring ability and playstyle to get value because the rest of his kit is just bad. I’ll happily accept rocket punch nerfs, if it means the rest of his kit can actually be useful instead of doom being a
“me go in, me get ability thrown at me, me go out, my team go in, my team win cause enemy team no ability to stop, profit”. It’s so boring, every other tank outside of ball, who suffers the same problems, has more urgency and actual control of what they can do. My value is entirely up to my team being able to profit off the fact I dragged and baited out abilities. If they don’t? Welp can’t do much because my hero definitely can’t actually do things on his own.
Also side mini note on the “buff” he’s going to be getting.
It’s meaningless. Doom ult doesn’t suck because of his lack of health. Doom ult sucks because it hits like a pillow (if even that) and leaves him as a free target to just CC and pump shots into. Him gaining 75 hp/s while in the air, straight up won’t change that fact. It’s just a net nerf because now he gets his ult slower to compensate for a change that doesn’t even actually help him. If anything it’s a detriment, because the longer that doom stays in the air, trying to regain health, means the more time the enemy team has to react to him landing and also means the more time that his team is without a tank.
It’s a garbage change.