What is the point of giving us 6v6 in a wonky half baked OQ format?
You want to know if queue times in 6v6 RQ will actually be a problem? Then why not actually test it in the Comp format???
What is the point of giving us 6v6 in a wonky half baked OQ format?
You want to know if queue times in 6v6 RQ will actually be a problem? Then why not actually test it in the Comp format???
2-2-2 was the worst version of 6v6!
Hard disagree! It was the only version worth playing. Either give me 2/2/2 or Iâll stick with 5v5.
I dont see anything that could reasonably be called âwonkyâ or âhalfbakedâ in roleless queue.
I and many others prefer it greatly over 222, which i consider to be THE worst change ever in OW
Frankly Iâm still not sure RQ was needed to begin with!
Open Queue seems to work pretty well in Marvel Rivals with the benefit that we see not only 2-2-2 but also many other formations including triple support and triple damage etc!
In my view it seems strange to want to only play one specific team formation all the time!
It was never needed, GF, and it never will be needed
The current 6v6 trial is to see if 6v6 can work without ending up as GOATS and without causing long queue times. 2-2-2 would just result in very long queue times. They donât have enough tank players for 5v5, so how can you expect 6v6 to work?
Forcing players to queue into particular roles makes them choose before joining a game. They will choose the role(s) they want to play. Giving players the choice in-game seems to get them to choose tank way more often because they can see itâs needed for that game. It makes a difference when they choice is to be made.
OQ with max-2 tanks seems to be a good compromise and if they bring back 6v6 thatâs likely the format they would go with to keep queue times down. Why would they test âstraight-up role queueâ if thatâs not the format they are considering bringing back?
They already know they will be. Right now, youâd probably get away with it because of the novelty⌠But the lack of willing tank players will eventually cause problems.
I think this way is an ok compromise⌠Needs work though.
Someoneâs never played in a team format âŚ
Problem is rivals was designed with open queue in mind, tanks in Rivals are pretty nerfed when you compare them to OW who are usually walking raid bosses even with open queue balance adjustments.
DPS in Rivals are necessary if people want to power through the gameâs much stronger healing outputs, OW had GOATS which was the reason why they forced role queue to begin with.
OW is gonna need drastic changes if they want open queue to work properly.
And more greatly prefer 222/122 over OQ.
OQ has always been a minority of the playerbase since RQ was added.
We could waste time seeing if queue times in 222 RQ will be a problem (again), or we could cut to the chase and incorporate a format like this current 6v6 OQ and not even have to worry about the problem. I vote for the latter.
RQ is what ruined 6v6. I have no interest in it in that format.
Itâs also impossible to expect an equal number tanks on every team as the other roles. No amount of new heroes or balancing will make tank as appealing as the other two roles. I love playing every role, but tank is a weird, non-straightforward role that most people wonât understand or be interested in. 2/2/2 canât work.
Tanks in Rivals are weaker in some respects but stronger in others. If I break cover as Magneto with no cooldowns up, I am unlikely to get killed in a fraction of a second. To keep it balanced, Magâs cooldowns are long. In fact, itâs often the play; I need to get out there to apply pressure on squishies and soak up damage with my face. I canât afford to wait 15s for a new bubble to come online, or to wait the several seconds for barrier to recharge for all of 1.5s of use.
Compare him to Sigma. Sigma is a mitigation god, but⌠his survivabilityâs baked into his cooldowns. If Sigma casually floats out from behind cover with no intention to use cooldowns, heâs going to the spawn room lickety-split unless his team bails him out.
And I think this is why Iâve started believing that Rivalsâ tanks are more beginner-friendly than OWâs. Iâm learning Groot at the moment and while Iâve still got a ways to go, Iâm able to get my foot in the door because Groot can take a lot of punishment even without good wall usage. Meanwhile, in OW, if someone goofs up their cooldown(s) then⌠splat. And then thatâs the team fight done unless the other teamâs made similar mistakes.
This is way better. Sorry but not sorry. Few changes it would be awesome. Playing as one support/tank can suck though.
2-2-2 has always been significantly more popular than OQ. Your opinion of what was worst or best doesnât really matter when role queue was and is the more popular format.
They donât have enough tank players for 5v5 because itâs 5v5. Tanking in 5v5 is just worse, no wonder players donât wan to play tank based 5v5 counterwatch. My tank hours dropped significantly after the 5v5 launch because it just plain sucks to solo tank.
We had long queue times in 2-2-2 RQ because the game had been abandoned for 2 whole years while the Devs worked on PvE that never even launched. With regular updates and a broader tank roster, queue times would have been significantly better.
So in short, 6v6 RQ queue times were long because the game was stale and the tank role had so few options and/or variety. 5v5 RQ queue times are getting longer because solo tanking is a miserable experience that plays just like a fat dps does just with more pressure and fewer options.
I know that players still believe that long queue times in 6v6 RQ were our own fault and the playerbase is to blame because we didnât want to play tank. But we have been gaslit into believing this. Long queue times was the Devs fault. For 2 years they left us playing the same old stale matchups with tiny tank and support hero pools while they had multiple heroes up and ready to add to the game.
Imagine what 6v6 RQ queue times would have been like if they added new tank and support heroes every season.
Why are we basing our 6v6 RQ queue times expectations on an abandoned version of the game from 3 years ago?
We had a lack of willing tank players for an entirely different reason back then though.
So why was it a problem 3 years ago? And has that problem since been fixed?
You said itâs better and then you gave the exact reason itâs worse lol.
To everyone here, explain to me. What is the point of 6v6 OQ if 5v5 OQ already exists? Adding one more player on the field. Thatâs all.
It in no way fixes the inherent problems we currently have with the game. You could slap a 2 tank limit on OQ 5v5 and it would feel pretty much the same as this OQ 6v6 variant.
In my personal view we donât need more formats in Overwatch right now we have it pretty good!
It also might be asked why we would need 6v6 RQ when 5v5 RQ already exists?!
Simply to add one more player to appease some amount of tank players who struggle without a partner?!
We had long queue times for 2/2/2 purely because thatâs when we started requiring two tank players. It had nothing to do with development. People thought there were plenty of tank players before, because they usually saw two tanks in their open queue games, but thereâs a massive difference in someone whoâs willing to flex onto tank if needed and someone whoâs willing to queue for only tank.
At no point in this gameâs lifespan has there been enough dedicated tank players to make 2/2/2 work, and itâs not possible for there to ever be unless they totally redefine what a tank is. Itâs the nature of the role. Itâs why every game in history with traditional tank/DPS/support roles has far fewer tanks than either of the other roles.
It was a problem all the way back in 2020 - when the devs admitted that there werenât enough tanks around - because tank is an unpopular role and always has been. As a result, the devs are in a damned-if-they-do, damned-if-they-donât situation where they have to choose between queue times or match quality.
I would say that it has not been successfully fixed.
They attempted to fix that problem by trialing a 1-3-2 format, which better represented the ratio of players, but while the queue times looked good, people were unhappy with the gameplay. So that wasnât a successful fix.
Instead, they tried going halfway with a 1-2-2 RQ format. I would say that it also has not worked out well. Match quality is rather lacking at the moment, imo.
Iâd say that having an extra player per team is more fun ânâ frantic as itâs two more sources of damage and two more ultimates to account for. At the end of the day, âitâs funâ is all the justification needed. I am here hoping like all heck that 5v5 OQ modes are replaced with 6v6 Not-Quite-OQ modes in the future.
As for what the inherent problems are with the game: I believe that the queue time vs. matchmaking quality dilemma is something thatâs proven to be an inherent issue with RQ at this point. OQ doesnât have the same issue.