Mercy’s kit feels bland in comparison to the other OW2 supports. You guys have been talking about how you want to give supports more things to do, more tools, more refreshed and interesting abilities, etc.
Mercy needs this treatment more than any other support bar Moira in my opinion. Her kit feels lackluster in OW2. She can stay alive no problem (I was averaging 1-2 deaths per game in the beta), but it’s hard to feel like you have a high impact on teamfights with how fast paced the game is now. Her lack of burst healing is painfully noticeable now.
Also a friendly reminder to the Devs that Mercy, like Moira, also has an unused R button.
I am fine with Rez in OW1 but it feels extremely bad to use and frustrating in OW2 because of the lack of protection from an Off Tank and shields that you had in OW1. I’ve seen many top Mercy players express a similar sentiment in their Mercy discussion video they did with SVB last week. And when you DO get it off it feels even more frustrating for the enemy because it’s more impactful in 5v5.
I would really love if Mercy got a new E ability that turns into her current solo Rez with 1 charge during Valkyrie. Valkyrie is described as “enhancing Mercy’s abilities” so this would make sense. This way she keeps Rez in her kit without it being in 90% of the game.
I also think Mercy has untapped potential in her kit for an ability that works WITH her mobility. Anything like a medium ranged AoE around her or something that she throws out and returns to her would have engaging and fun interactions with using GA to be position for those abilities, rather than only using it to run away from things.
Potential new E ability ideas:
Divine Star (from WoW Holy Priests)
- Throw a Divine Star (a long staff-shaped projectile) forward 20m, healing allies in its path and dealing damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again.
This would give Mercy something interesting and would work really well with how fast she repositions and flies around the battlefield
Wing Slap
- Mercy slaps her wings outward, knocking back enemies within 5m of her and applying a minor slow to them for a few seconds. Could also apply a HoT to allies.
Gives Mercy more anti-dive peel capability and survivability tools without buffing her mobility which is already great
Salvation
- Burst heal an ally + cleanse them of all negative status effects.
Gives Mercy burst impact which she currently lacks in her kit
Guardian Spirit (like from WoW)
- Bless an ally for 3 seconds, increasing the amount of healing they receive from all sources by 60-100%. If they die during this time period, they are instantly revived and the long CD starts. If they don’t die during this buff, the CD of the ability is significantly less.
Potential new R ability ideas:
Caduceus Overload
- Mercy temporarily increases her output, doing increased healing and applying an attack speed or movement speed buff on top of her damage boost buff.
or
- Mercy’s beam temporarily splits off, healing 2 additional nearby targets for half of the amount.
Caduceus Blast
- Pressing R fires an aimed projectile from the tip of Mercy’s staff that deals 50 damage to an enemy and applies a minor slow for a few seconds.
etc.
Please, OW team, consider giving Mercy something new and fresh and fun feeling OUTSIDE of her mobility. We don’t need superjump changes and buffs and we don’t need you guys to further expand on the mobility of the most mobile hero in the game. Her problem is not her mobility, it’s her lack of midfight utility and burst potential in teamfights.