Tanks don’t find the game fun unless they are ultra strong and make it impossible for the other two roles to do damage. People like to be OP and tank mains take that to another level. So they’ll never feel fun unless they are broken in damage and sustain. It’s how tanks have always been and everyone knows that.
First of all, that incorrect comma usage made that almost impossible to parse.
Second of all, if the thing you are worried about (and that is what it seems like you are trying to communicate) is q times, then 5v5 simply fixes that. Support will be the ‘flex ticket role’. How tank is balanced will be up to the devs (and up to us to complain about it no matter what happens).
No you aren’t getting it. A priori tanks don’t need buffs because Q times will already be fixed. The game is getting redesigned. Whether the tank characters have impact, and how much, will be determined at a later date.
In all honesety, i wanna see the game’s powerlevel for the top half of heroes to be nerfed down quite a bit. i wanna see a higher TTK in this game where its less chaotic and you dont just die after peeking for a second. Or instalive after a second.
No, they think they are bad because there is zero teamplay in low ranks which makes certain heroes borderline unplayable. OW is basically impossible to balance because how it is designed.
Look at Minecraft. COD. Fortnite. Sea of Thieves. ESO. GTA Online.
Games nowadays more than ever before are retaining their player-bases as devs are more active than ever before in producing new content and in game balances.
Except Blizzard. They’ve failed in this department across multiple games.
45 million didn’t quit because they found a better game. Sure some of them did, but losing 1,000% of your potential player base has more causation than that.