You tell me why 45million have quit the game then?
It has great lore and interesting heroes. It has its’ own unique playstyle and synergy.
What it lacks is consistency with new content (the primary killer of the game) and a wildly imbalanced and frustrating experience for the vast majority of those who pick it up (because they balance it for an E-Sport).
It’s called playing other games. Even if the game is good, I don’t think someone would play the same game for 5 years in a row. It’s just natural for people to try other games
You know a game can be centered around a competitive player base right? Like the game can still be casual but at the end of the day it’s all centered around being competitive. Why do you think that’s what the game mode is called. If no one ever got better at a competitive game then they would all quit naturally. That’s just how it is
This is a paradox since it’s bad game balance a clear reason why people stop playing this game, which makes queues longer. There are many other ways to make queues faster, just like making every flex win give you 4 tickets and not 6 tickets.
Well, power creep in this post is not used correctly, it’s more that the game is tuned up due to power creep existing. Most characters are way better than a while ago since those have gotten buff after buff. When all this buffs stack on a 6v6 environment the global damage and heals increase.
Yup, confirmed by the devs
Agree here too
I think that the problem with AoE healing is that it mainly does not require as much skill as direct heals, except on Lúcio. Brig does not have to pay atention on who to heal with her passive, Bap’s shift only requires to press a button and people around you already get healed with no skill, Bap’s primary fire can be missed and still heal the majority of it, etc… Lúcio at least has got to decide whether to use speed boost or heals, and a mistake can be fatal.
I don’t agree with this. The balance team has to make sure that things are balanced in high SR since the goal of the competitive mode is to get to the highest place. If the game is unbalanced, the ban system would only make some characters unplayable (literally) and this makes this game even more unbalanced since you can’t counter as well as without bans. The general competitive mindset must be focused on improving, but if you’re in high SR, matches depend more on what you pick than on how you play.
So the game has gotta remain unbalanced, which is one of the reasons why people stop playing this game, in order for people to play tanks? There are many other ways to accomplish this that don’t make the game unfun