Well for now I don’t think many new casual players are going to play the game now casually. Especially since a sequel is coming out. Most nerfs and buffs are based on what the meta is in higher rank since it dictates what low ranks will play like not including bronze-gold
Widow is the only true sniper and she is already easy to kill. Hanzo and Ashe are also easy to kill if you count them unless they have a pocket but if they have a pocket then they should be hard to kill
I’m not understanding the “balance around casuals and low ranks” mentality here by some people in the thread. I still believe that if youre wanting to play the game casually, then why should you care about balance in the first place? Theres nothing wrong with playing casually, but youre lying to yourself if you say you play casually, then moments later suddenly care about the balance of the game and want it catered to around your level. The people who are more competitive and wanting to climb, balance should be taken more account in those departments.
The balance could be a lot better but in most competitive games, they should always focus on the top. Never on the bottom. This does not apply with only Overwatch mind you, it can also apply to other video games or even games such as sports in real life. Balancing around lesser skilled players is simply just babying you and by no means losing that incentive to get better. Games in the lower brackets of skill should be a journey to improve your way to the top where rules and balance is focused on. I may not agree with everything that Hobbs is saying but the main point hes making for balancing being focused on the top is valid.
I mean im not a part of the top 1% or anything but i still understand the ideology of balancing the top is the right decision. I just wish that it was taken more seriously and improved than what it is now though.
You cannot fix q times by making tank more absurdly OP than they already are. You have heroes in this game like D.va with literally 85 percent pickrate when skilled people play her.
Most heroes are supposed to be good in one of Poke, Rush, and Dive, and ok in a secondary situation. D.va is amazing in Poke (INFINITE damage mitigation for 2 seconds, recharging every 8 seconds), amazing in brawl (insane close range burst), and amazing in Dive (can fly very quickly on a 4 second cooldown). On top of all this, she has 300 armor and can delete half the ultimates in the game.
There is no world in which D.va is anywhere close to balanced at the moment, and yet all the other tanks are so broken that they can actually compete with her.
The devs have repeatedly said that tank cannot be fixed by making it more powerful. This is why they are going 5v5, fundementally most people have no aim and no brain, but they can learn aim (hence DPS q times).
Would be funny instead of a breather he could get a skin tight barrier on himself that protects from cc kind of like zarya bubble but a little more tanky. But to not make it as op melees could prob go through it. To include like other splash effects such as Ana’s anti
The playerbase bleed is rather irrelevant and fairly normal for a game like OW over this period.
It COULD have boomed but blizzard hasn’t done well. Therefore only a devoted player base has stayed (including you posting here) and there are still new players, I’m one of them.
Btw, trickle down balance is good. Case closed there.
I mean the issue with Tanks is that they needed to buff them to make them more popular, but they couldn’t because compositions were too durable.
5v5 bypasses that issue by dramatically reducing the overall durability of compositions. Which gives a lot of room to buff Tanks.
Such that the only limiting factor on buffing Tanks, is that they aren’t too “unfun” to 1v1 duel against DPS.