Well here’s the specifics of what I have in mind:
[OW2] Balance Design Blueprint
Basically:
- Tanks get more lethality+sustain+anti-CC but can still be dueled
- No more stun+kill combos for Mei/McCree
- Weaker AntiTank for “Ranged TankBusters”
- Snipers are easier to kill
- Hog gets a barrier equivalent
- Hammond as a DPS