the sr system can track what you do in a game, it just adds or subtract points based on some things. i cant say all of them myself cause idk how it works much either, but say you didnt have gold healing as a healer that could add to it. and of course, they also add a loss penalty. so you lose 4 more sr then gain, so you have an insentive not to lose.
Your SR gain/loss depends on your MMR which determines everything for you. If you’re below diamond your SR gain/loss are tied to P(erformance)B(ased)MMR which sees how well you perform relative to other players who play that hero. If you’re a GM Genji and perform like one then your MMR skyrockets and you gain more SR, but if you only perform like a plat in plat then your SR is going to be pretty stagnant. That’s also why your role doesn’t really matter when you’re playing in terms of SR. In other words when you pick Rein you’re compared to other Reins and when you pick Hammond you’re compared to other Hammonds
Wins and losses only contribute to that by determining whether you gain or lose SR (or in VERY rare cases you don’t gain or lose anything). You win = you gain, you lose = you lose. Having a win streak shouldn’t optimally effect this, but they’ve decided to put it in so going on streaks also effects your MMR.
Exactly. You performed better with Hammond than with Rein so you got slightly more SR out of it, but because MMR doesn’t fluctuate that much between single games you’d have to play a lot of Hammond on an above average level before you’d start seeing bigger differences
It means that the system thinks that you’re almost exactly where you belong AND performed very well
Placements mean nothing.
You will be put at roughly where you was last season regardless of how you perform.
SR is calculated based on stuff that is trackable, aka stats, not necessarily damage/healing, anything that has stats attached.
Denying area, distraction etc isn’t factored in as nothing can track it.