I realise it’s a throwaway mode that doesn’t really have that much balance to it, but it really isn’t fun when the team that’s winning wins HARDER because every time you try to make a push you have to win against a six stack of ults despite losing all of your ult charge on death.
Either give us a way to save ult charge between spawns or disable them completely. The way it is is unbalanced in a very not-fun way.
5 Likes
Yeah that’s one of my two problems with Mystery Heroes, the first team to lose an encounter have their Ult’s reset while the other team is ready to unleash theirs. More often than not, you get the snowball effect.
The other is hero stacking… I’ve always hated it.
7 Likes
I’ve always wished that if your ult was over a certain percentage when you died (like 80), then you would respawn as that character and you would get to keep your ult charge.
Popping an ult as a last resort to only kill one person (possibly) is just a big waste 
2 Likes
I think, for April fools…or whatever just if they feel like it, they should make it so you control when an opposing player uses their ult.
Yeah, and hero stacking sucks in plenty of ways. You could get a Widow only to face off against 3 Orisas laying down barriers everywhere that even a Bastion couldn’t clear up. And on the flip side your team can consist of 6 supports, 3 being Mercys.
Guys, I realise the only thing anyone else ever wants to complain about is hero stacking.
That’s not what the thread is about. I have no problem with hero stacking. The only thing I want fixed is the stupid ults
1 Like
I wouldn’t mind this change.