FSR is here! It would be awesome to have support on this game. Aliasing is a big problem in Overwatch for some reason (and other Blizzard games).
I’m not sure even if DLSS is already supported, can we at least have FSR?
FSR is here! It would be awesome to have support on this game. Aliasing is a big problem in Overwatch for some reason (and other Blizzard games).
I’m not sure even if DLSS is already supported, can we at least have FSR?
AMD gang let’s gooooo
I don’t actually care about the topic but I sure do love AMD
FSR is basically a high quality upscaler from a lower quality source image - which is also different from even DLSS. It’s a performance feature, not an anti-aliasing feature. I’m pretty sure the image is going to look even fuzzier than something like FXAA, which if I recall you were not a fan of?
I use NVidia graphics cards (machine learning software typically works better on them) but damn if AMD’s processors are not the best out there right now, Love em
I’ll also be waving the AMD flag!
AMD is the best…
Yep, but raising the resolution have the same effect isn’t? I mean, 200% render scale looks incredible here. But to taxing on the GPU.
I don’t care about slightly blurred images, what bothers me is the edges. 4k performance mode still looks better then native 1080p. At least on the tests we had already on some channels.
On Linus they said a single developer with 2 hours could implement in a game, that’s how easy is to implement it.
Where is connection between aliasing and FSR?
You need to run game in native 8k resolution to fix that
I suppose. I guess if you think it looks better that’s all that matters. To me it makes the entire thing look really fuzzy, but to each their own.
FWIW im not opposed ot them adding it. I think its a great option for a competitive game that relies on performance.
We can only be sure if they implement it… It looks better then DLSS 1.0 already. Which is good.
If I remember correctly FSR has the advantage of being able to run on consoles as well, so supporting FSR means they can push it to every platform!
It’s a decent solution for folks who have weaker gpu but strong cpu. The real impact would be on scenarios on the burden would be GPU not CPU.
Often folks reduce the graphics to receive more fps, at least on overwatch. That could mean less compromise in certain aspects. Keep in mind that the “hardware” vendor needs to support it to begin with.
Sure the implementation it’s way easier than DLSS, but isn’t the same solution either. I would support for provide additional choice for gamers. But doesn’t mean it’s effort free, to reach decent performance and enough validation needs several tests and adapt to work on the design and framework. Could be easier on Unity based games, but not that easy on proprietary frameworks or even unreal engine.
The sad part it’s PS4, Xbox One, Switch most likely wouldn’t be compatible without much effort. While most likely PS5 and Xbox Series X could be, there is no much hope to make work on switch.
So at end of the day, if it’s viable on their custom framework they could provide additional benefits for certain PC scenarios, but the broader adoption would need more effort from both custom hardware vendors and game developers.
It should be easy to implement based on what we’ve seen so far, so I hope blizzard adds it with the next patch.
Bump! This is a huge performance bump for basically everyone. FSR works on both AMD and Nvidia cards.
Midgar Studio CEO & lead Programmer Jérémy Zeler-Maury in an interview with Wccftech was asked about the difficulty in implementing AMD’s FidelityFX Super Resolution (FSR):
Can you compare the process of implementing AMD’s FSR and NVIDIA’s DLSS in Edge of Eternity?
Implementing DLSS was quite complex to integrate into Unity for a small studio like us; […] FSR, on the other hand, was very easy to implement, it only took me a few hours, requiring only simple data. […] We needed to replace the built-in Unity TAA with the AMD Cauldron TAA (opensource) that we ported to Unity as it is a lot better at preserving details.
[…] FSR has recently been confirmed to be working on Xbox One, too, so I’m wondering if you are looking into implementing it on consoles to help with performance.
We use FSR on every console version now to be able to improve the shading/assets density/resolution, thanks to being able to run internally at a lower resolution. I think FSR for consoles is really a must.
It took a small studio mere hours to implement a feature that is “a must” to improve performance in situations where it’s needed. In a fast paced game like Overwatch, surely consoles and PC could benefit from increased frame rates and edge sharpening on platforms struggling to hit stable FPS.
A feature such as this may be planned by Blizzard to ship with Overwatch 2 as that game will likely have the next-gen look and smooth feel players are expecting of the XSX & PS5. This may be a situation where consoles and the Overwatch 2 release are holding this feature back until it’s ready across all platforms.
Yes, add Fidelity FX please. it would be a game changer
For those following this thread. I find a way to implement AMD FSR on Overwatch (sorta). BUT, DO AS YOUR OWN RISK.
There are two ways to do 'til now, AFAIK.
The first one is Lossless Scaling software, it isn’t free but it is very cheap. It’s an app on Steam who let’s you apply FSR to ANY windowed game. They just implemented the feature so it doesn’t have a whole lot of options or anything, and the sharpening effect was OUTRAGEOUS HIGH, but it seems they just released a new update to tinker with the sharpening filter (it’s a range going from 0 to 2 on the right box), I’m pretty sure a lot of people will hate the 0 sharpening option, but it is kinda cool in OW IMO, it fits the cartoony aesthetic for MY taste.
To use it, is quite simple, just open the app, change your game to bordeless window, go to the software, check AUTO, AMD FSR.
Alt + tab to the game, press Ctrl + Shift + S and enjoy.
I’m pretty sure there are more tweaks on the app itself, BUT I just downloaded and played some games on game browser with it. I actually enjoyed with the filter on.
I have NO idea if Blizz will ban for using this or anything. I’m PRETTY sure it will not… Used a lot of Reshade on WoW. But do as YOUR OWN RISK.
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The second way to implement is to use another software (which is free) called Magpie, but I have ZERO experience with it. So I’ll not add any info about it.
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Neither implementations is as good as Blizzard itself implementing it. It may have quality and performance disadvantages compared to the real deal. Also, it does apply to UI and so (not a big deal in OW).
DO AT YOUR RISK.
Have fun!
I think it is coming
They did add that new NVIDIA feature as well, so yeah, it’s definitely coming.
I hope so. The software solution isn’t great and the developer is having a lot of trouble and a lot of updates.
Better then nothing I guess.
I know what all of these words mean.
I highly doubt they’re going to add any new texture-scaling features to OW1. Any new low-level engine-level features are probably being saved for OW2.