Please add AMD Anti-Lag TWO

The implementation of AMD Anti-Lag 2 is literally initialising 1 variable and a few function calls, it can be bundled with any small patch that is pushed to production.

Please add support for it, it’s a competitive FPS and a lot of users are on Radeon GPUs. Just look up “AMD Anti-Lag 2 SDK” and click the first result:

  • Include the DirectX®11 header in your game: ffx_antilag2_dx11.h
  • Declare a persistent AMD::AntiLag2DX11::Context object initialized with = {} or mem-zeroed.
  • Call AMD::AntiLag2DX11::Initialize(&context). If this function returns S_OK, then Anti-Lag 2 is present in your game.
  • Call AMD::AntiLag2DX11::Update(&context,true,0) at the point just before the game polls for input. Specify true to enable Anti-Lag 2. False, to disable it. The second parameter is an optional framerate limiter. Specify zero to disable it.
  • Call AMD::AntiLag2DX11::DeInitialize(&context)to clean up the references to the SDK on game exit.
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